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@@ -204,11 +204,11 @@ namespace GFGGame
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int clickType = ClickType.MISS_CLICK;
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if (FightDataManager.Instance.autoPlay == true)
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{
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- return ClickType.PREFACT_CLICK;
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+ return ClickType.PERFECT_CLICK;
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}
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if (scale <= 0.33f && scale > 0.23f)
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{
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- clickType = ClickType.PREFACT_CLICK;
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+ clickType = ClickType.PERFECT_CLICK;
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}
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else if (scale <= 0.05f)
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{
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@@ -216,7 +216,7 @@ namespace GFGGame
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}
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else
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{
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- clickType = ClickType.GREAT_CLICK;
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+ clickType = ClickType.GOOD_CLICK;
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}
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return clickType;
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}
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@@ -334,16 +334,16 @@ namespace GFGGame
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currentTime = BeginTime.PART_FIGHT_BEGIN;
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GetSkillScore(FightRoleType.MINE, roundIndex, currentTime, partId, mainScore, cardId, skillLvs, roundTime, ref score, targetMainScore, targetCardId, targetSkillLvs, targetRoundTime, ref targetScore);
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GetSkillScore(FightRoleType.TAEGET, roundIndex, currentTime, partId, targetMainScore, targetCardId, targetSkillLvs, targetRoundTime, ref targetScore, mainScore, cardId, skillLvs, roundTime, ref score);
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- score += ScoreSystemData.Instance.GetPartScore(myRoleData, partId, ClickType.PREFACT_CLICK, 0);
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+ score += ScoreSystemData.Instance.GetPartScore(myRoleData, partId, ClickType.PERFECT_CLICK, 0);
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if (targetRoleData.type == FightTargetType.PLAYER)
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{
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- targetScore += ScoreSystemData.Instance.GetPartScore(targetRoleData, partId, ClickType.PREFACT_CLICK, 0);
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+ targetScore += ScoreSystemData.Instance.GetPartScore(targetRoleData, partId, ClickType.PERFECT_CLICK, 0);
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}
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else
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{
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- targetScore += ScoreSystemData.Instance.GetRobotPartScore(targetRoleData, partId, ClickType.PREFACT_CLICK, 0);
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+ targetScore += ScoreSystemData.Instance.GetRobotPartScore(targetRoleData, partId, ClickType.PERFECT_CLICK, 0);
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}
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- currentTime = BeginTime.PART_PREFACT_CLICK;
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+ currentTime = BeginTime.PART_PERFECT_CLICK;
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GetSkillScore(FightRoleType.MINE, roundIndex, currentTime, partId, mainScore, cardId, skillLvs, roundTime, ref score, targetMainScore, targetCardId, targetSkillLvs, targetRoundTime, ref targetScore);
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GetSkillScore(FightRoleType.TAEGET, roundIndex, currentTime, partId, targetMainScore, targetCardId, targetSkillLvs, targetRoundTime, ref targetScore, mainScore, cardId, skillLvs, roundTime, ref score);
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currentTime = BeginTime.PART_FIGHT_END;
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