Browse Source

提交华容道新活动逻辑

leiyasi 1 year ago
parent
commit
446802b8dd
22 changed files with 564 additions and 12 deletions
  1. 12 6
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoEntryUI.cs
  2. 3 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoUI.cs
  3. 4 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_MainUI.cs
  4. 22 0
      GameClient/Assets/Game/HotUpdate/ServerProxy/ActivityFYJYProxy.cs
  5. 11 0
      GameClient/Assets/Game/HotUpdate/ServerProxy/ActivityFYJYProxy.cs.meta
  6. 1 0
      GameClient/Assets/Game/HotUpdate/ServerProxy/CommonSProxy.cs
  7. 10 2
      GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoEntryView.cs
  8. 1 0
      GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoView.cs
  9. 20 0
      GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs
  10. 0 4
      GameClient/Assets/Game/HotUpdate/Views/ViewGlobal.cs
  11. BIN
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0!a.png
  12. BIN
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0.png
  13. BIN
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_2!a.png
  14. 120 0
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_2!a.png.meta
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      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_2.png
  16. 120 0
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_2.png.meta
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      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_3!a.png
  18. 120 0
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_3!a.png.meta
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      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_3.png
  20. 120 0
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0_3.png.meta
  21. BIN
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_fui.bytes
  22. BIN
      GameClient/Assets/ResIn/UI/Main/Main_fui.bytes

+ 12 - 6
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoEntryUI.cs

@@ -7,14 +7,16 @@ namespace UI.ActivityHuaRongDao
     public partial class UI_ActivityHuaRongDaoEntryUI
     {
         public GComponent target;
+        public Controller m_activityID;
         public GLoader m_loaBg;
-        public GButton m_btnRule;
+        public GButton m_btnClose;
+        public GButton m_btnBack;
         public UI_scrollPane m_scrollPane;
         public GTextField m_challengeTimes;
         public GTextField m_curLevel;
         public GTextField m_txtTime;
         public GButton m_btnStart;
-        public GButton m_btnBack;
+        public GButton m_btnRule;
         public Transition m_hide;
         public Transition m_show;
         public const string URL = "ui://wf8geywtltoy4";
@@ -64,28 +66,32 @@ namespace UI.ActivityHuaRongDao
 
         private void Init(GComponent comp)
         {
+            m_activityID = comp.GetController("activityID");
             m_loaBg = (GLoader)comp.GetChild("loaBg");
-            m_btnRule = (GButton)comp.GetChild("btnRule");
+            m_btnClose = (GButton)comp.GetChild("btnClose");
+            m_btnBack = (GButton)comp.GetChild("btnBack");
             m_scrollPane = (UI_scrollPane)UI_scrollPane.Create(comp.GetChild("scrollPane"));
             m_challengeTimes = (GTextField)comp.GetChild("challengeTimes");
             m_curLevel = (GTextField)comp.GetChild("curLevel");
             m_txtTime = (GTextField)comp.GetChild("txtTime");
             m_btnStart = (GButton)comp.GetChild("btnStart");
-            m_btnBack = (GButton)comp.GetChild("btnBack");
+            m_btnRule = (GButton)comp.GetChild("btnRule");
             m_hide = comp.GetTransition("hide");
             m_show = comp.GetTransition("show");
         }
         public void Dispose(bool disposeTarget = false)
         {
+            m_activityID = null;
             m_loaBg = null;
-            m_btnRule = null;
+            m_btnClose = null;
+            m_btnBack = null;
             m_scrollPane.Dispose();
             m_scrollPane = null;
             m_challengeTimes = null;
             m_curLevel = null;
             m_txtTime = null;
             m_btnStart = null;
-            m_btnBack = null;
+            m_btnRule = null;
             m_hide = null;
             m_show = null;
             if(disposeTarget && target != null)

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoUI.cs

@@ -8,6 +8,7 @@ namespace UI.ActivityHuaRongDao
     {
         public GComponent target;
         public Controller m_state;
+        public Controller m_activityID;
         public GLoader m_loaBg;
         public UI_item m_item;
         public GTextField m_seconds;
@@ -71,6 +72,7 @@ namespace UI.ActivityHuaRongDao
         private void Init(GComponent comp)
         {
             m_state = comp.GetController("state");
+            m_activityID = comp.GetController("activityID");
             m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_item = (UI_item)UI_item.Create(comp.GetChild("item"));
             m_seconds = (GTextField)comp.GetChild("seconds");
@@ -90,6 +92,7 @@ namespace UI.ActivityHuaRongDao
         public void Dispose(bool disposeTarget = false)
         {
             m_state = null;
+            m_activityID = null;
             m_loaBg = null;
             m_item.Dispose();
             m_item = null;

+ 4 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_MainUI.cs

@@ -25,6 +25,7 @@ namespace UI.Main
         public UI_BtnModle2 m_btnActivityLuckyBox;
         public UI_BtnModle2 m_btnActivityZCJB;
         public UI_BtnModle2 m_btnGetYuanXiao;
+        public UI_BtnModle2 m_btnActivityFYJY;
         public GTextField m_serverTime;
         public GLoader m_loaGuidestudio;
         public UI_ComAd m_comListAd;
@@ -111,6 +112,7 @@ namespace UI.Main
             m_btnActivityLuckyBox = (UI_BtnModle2)UI_BtnModle2.Create(comp.GetChild("btnActivityLuckyBox"));
             m_btnActivityZCJB = (UI_BtnModle2)UI_BtnModle2.Create(comp.GetChild("btnActivityZCJB"));
             m_btnGetYuanXiao = (UI_BtnModle2)UI_BtnModle2.Create(comp.GetChild("btnGetYuanXiao"));
+            m_btnActivityFYJY = (UI_BtnModle2)UI_BtnModle2.Create(comp.GetChild("btnActivityFYJY"));
             m_serverTime = (GTextField)comp.GetChild("serverTime");
             m_loaGuidestudio = (GLoader)comp.GetChild("loaGuidestudio");
             m_comListAd = (UI_ComAd)UI_ComAd.Create(comp.GetChild("comListAd"));
@@ -162,6 +164,8 @@ namespace UI.Main
             m_btnActivityZCJB = null;
             m_btnGetYuanXiao.Dispose();
             m_btnGetYuanXiao = null;
+            m_btnActivityFYJY.Dispose();
+            m_btnActivityFYJY = null;
             m_serverTime = null;
             m_loaGuidestudio = null;
             m_comListAd.Dispose();

+ 22 - 0
GameClient/Assets/Game/HotUpdate/ServerProxy/ActivityFYJYProxy.cs

@@ -0,0 +1,22 @@
+using ET;
+using System.Collections;
+using UnityEngine;
+
+namespace GFGGame
+{
+    public class ActivityFYJYProxy
+    {
+
+        public static async ETTask<bool> ReqGetActivityGameInfos()
+        {
+            int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.AfternoonLeisure);
+            if (activityId <= 0)
+                return false;
+
+            var response = (S2C_GetActivityGameInfos)await MessageHelper.SendToServer(new C2S_GetActivityGameInfos { ActivityId = activityId });
+            if (!(response is { Error: ErrorCode.ERR_Success })) return false;
+            
+            return true;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/ServerProxy/ActivityFYJYProxy.cs.meta

@@ -0,0 +1,11 @@
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+guid: 53c86009a7c19a94c87e76600beb44f7
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 0
GameClient/Assets/Game/HotUpdate/ServerProxy/CommonSProxy.cs

@@ -68,6 +68,7 @@ namespace GFGGame
                     ActivitySProxy.ReqGetActivitySignInfos().Coroutine();
                     await NewYearRedEnvelopeSProxy.ReqGetRedPacketInfo();
                     await ActivityGetYuanXiaoProxy.ReqGetActivityGameInfos();
+                    await ActivityFYJYProxy.ReqGetActivityGameInfos();
                     ActivityDataManager.Instance.todayActivityTips = GameGlobal.myNumericComponent.GetAsInt(NumericType.IsPropYchmActivity);
                     ActivityDataManager.Instance.todayMonthlyCardTips = GameGlobal.myNumericComponent.GetAsInt(NumericType.IsPropCzykActivity);
                     EventAgent.DispatchEvent(ConstMessage.RESET_DAILY_DATA);

+ 10 - 2
GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoEntryView.cs

@@ -28,9 +28,10 @@ namespace GFGGame
 
             _ui.m_btnStart.onClick.Add(OnBtnStartClick);
             _ui.m_btnBack.onClick.Add(OnBtnBackClick);
+            _ui.m_btnClose.onClick.Add(OnBtnBackClick);
             InitBtnRule();
 
-            InitIDList();
+            
             _ui.m_scrollPane.m_listBg.itemRenderer = RenderListItem;
             _ui.m_scrollPane.m_listItems.itemRenderer = RenderRewardListItem;
             //_ui.m_scrollPane.m_listBg.onClickItem.Add(OnClickReward);
@@ -53,6 +54,7 @@ namespace GFGGame
 
             _ui.m_hide.Play();
             _activityID = (int)viewData;
+            InitIDList();
             await InitInfo();
 
             if (!isShowing)
@@ -87,10 +89,15 @@ namespace GFGGame
         {
             IDList = new List<int>();
 
+            string gameID = ActivityOpenCfgArray.Instance.GetCfg(_activityID).params5Arr[0];
+            int gameTypeID = int.Parse(gameID.Split('_')[1]);
             HuarongRoadGame[] cfgs = HuarongRoadGameArray.Instance.dataArray;
             foreach (var t in cfgs)
             {
-                IDList.Add(t.id);
+                if(t.subType == gameTypeID)
+                {
+                    IDList.Add(t.id);
+                }
             }
         }
 
@@ -102,6 +109,7 @@ namespace GFGGame
         private async Task InitInfo()
         {
             curLevel = await GetCurLevel(_activityID);
+            _ui.m_activityID.selectedPage = _activityID.ToString();
 
             RoleLimitData limitData;
 

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoView.cs

@@ -88,6 +88,7 @@ namespace GFGGame
             object[] arr = viewData as object[];
             _cfg = (HuarongRoadGame)arr[0];
             _activityID = (int)arr[1];
+            _ui.m_activityID.selectedPage = _activityID.ToString();
 
             RefreshData();
             _cancellationTokenSource = new CancellationTokenSource();

+ 20 - 0
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -111,6 +111,7 @@ namespace GFGGame
             _ui.m_btnTea.target.onClick.Add(OnClickBtnTea);
             _ui.m_btnActivityZCJB.target.onClick.Add(OnClickBtnZCJB);
             _ui.m_btnGetYuanXiao.target.onClick.Add(OnClickBtnGetYuanXiao);
+            _ui.m_btnActivityFYJY.target.onClick.Add(OnClickBtnFYJY);
             _btnLeague.onClick.Add(OnClickBtnLeague);
             _btnStore.onClick.Add(OnClickBtnStore);
             _btnTuJian.onClick.Add(OnClickBtnTuJian);
@@ -278,12 +279,19 @@ namespace GFGGame
                 {
                     RefreshBtnYuanXiaoActivity();
                 }
+
+                result = await ActivityFYJYProxy.ReqGetActivityGameInfos();
+                if (result)
+                {
+                    RefreshBtnActivityFYJY();
+                }
             }
             // 后续活动按钮的刷新检测
             else
             {
                 RefreshBtnNewYearRedEnvelope();
                 RefreshBtnYuanXiaoActivity();
+                RefreshBtnActivityFYJY();
             }
 
         }
@@ -299,6 +307,12 @@ namespace GFGGame
             _ui.m_btnGetYuanXiao.target.visible = ActivityGetYuanXiaoDataManager.Instance.CheckOpen();
         }
 
+        private void RefreshBtnActivityFYJY()
+        {
+            _ui.m_btnActivityFYJY.target.visible 
+                = (ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.AfternoonLeisure) > 0);
+        }
+
         private void AddEffect()
         {
             _effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_btnMain.m_holder, "ui_zjm", "ZJM_szl_down_3"));
@@ -1157,6 +1171,7 @@ namespace GFGGame
             CheckAutoShowViews();
             RefreshBtnNewYearRedEnvelope();
             RefreshBtnYuanXiaoActivity();
+            RefreshBtnActivityFYJY();
         }
         private void CheckAutoShowViews()
         {
@@ -1266,5 +1281,10 @@ namespace GFGGame
         {
             ViewManager.Show<ActivityGetYuanXiaoEntryView>();
         }
+
+        private void OnClickBtnFYJY()
+        {
+            ViewManager.Show<ActivityHuaRongDaoEntryView>(5016);
+        }
     }
 }

+ 0 - 4
GameClient/Assets/Game/HotUpdate/Views/ViewGlobal.cs

@@ -38,12 +38,8 @@ namespace GFGGame
         /// <returns></returns>
         static float GetTopOffset()
         {
-#if UNITY_EDITOR
-            return 0;
-#else
             int designOffset = ((Screen.safeArea.height + Screen.safeArea.y) == Screen.height ? 0 : 80);
             return Screen.height - Screen.safeArea.height - Screen.safeArea.y - designOffset;
-#endif
         }
 
         /// <summary>

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