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@@ -116,6 +116,7 @@ namespace GFGGame
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_btnYouJian.onClick.Add(OnClickBtnYouJian);
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_btnYouJian.onClick.Add(OnClickBtnYouJian);
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+ AddEffect();
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EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
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EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
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}
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}
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@@ -132,8 +133,8 @@ namespace GFGGame
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SceneController.UpdateMainScene(_sceneObject);
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SceneController.UpdateMainScene(_sceneObject);
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UpdateRoleLvl();
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UpdateRoleLvl();
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_valueBarController.OnShown();
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_valueBarController.OnShown();
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- AddEffect();
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+ CheckFunOpen();
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// UpdateToCheckGuide();
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// UpdateToCheckGuide();
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Timers.inst.AddUpdate(Update);
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Timers.inst.AddUpdate(Update);
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}
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}
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@@ -149,6 +150,7 @@ namespace GFGGame
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_valueBarController.OnHide();
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_valueBarController.OnHide();
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Timers.inst.Remove(Update);
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Timers.inst.Remove(Update);
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}
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}
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+
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private void AddEffect()
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private void AddEffect()
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{
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{
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string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
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string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
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@@ -247,10 +249,6 @@ namespace GFGGame
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isOpen = false;
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isOpen = false;
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});
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});
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- // List<string> list = new List<string>();
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- // list.Add("GFGGame.ClothingShopView");
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- // list.Add("GFGGame.LuckyBoxView");
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- // ViewManager.Show<FunctionOpenView>(list);
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}
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}
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private void OnClickBtnStudio()
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private void OnClickBtnStudio()
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@@ -276,9 +274,14 @@ namespace GFGGame
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ViewManager.Show(ViewName.ROLE_INFO_VIEW);
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ViewManager.Show(ViewName.ROLE_INFO_VIEW);
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}
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}
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- private void UpdateRoleLvl()
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+ private void CheckFunOpen()
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{
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{
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- _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
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+ _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
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+ _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
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+ _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
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+ _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
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+ _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
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+ _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
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}
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}
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private void Update(object param)
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private void Update(object param)
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@@ -300,6 +303,10 @@ namespace GFGGame
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UpdateRoleLvl();
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UpdateRoleLvl();
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}
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}
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}
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}
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+ private void UpdateRoleLvl()
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+ {
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+ _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
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+ }
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protected override void UpdateToCheckGuide(object param)
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protected override void UpdateToCheckGuide(object param)
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