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				@@ -390,10 +390,10 @@ namespace GFGGame 
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				         public override void Dispose() 
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				         { 
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				-            if (_scenePrefab != null) 
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				+            if (_sceneObject != null) 
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				             { 
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				-                GameObject.Destroy(_scenePrefab); 
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				-                _scenePrefab = null; 
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				+                GameObject.Destroy(_sceneObject); 
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				+                _sceneObject = null; 
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				             } 
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				             SceneController.DestroyObjectFromView(_gameObject0); 
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				             SceneController.DestroyObjectFromView(_gameObject1); 
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