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@@ -265,21 +265,22 @@ namespace GFGGame
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GameObject gameObj_t = transform_t.gameObject;
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if (gameObj_t != null)
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{
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- SpriteRenderer spr = null;
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- spr = gameObj_t.GetComponent<SpriteRenderer>();
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- if(spr != null)
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- {
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- spr.sprite = null;
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- }
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- var assetDisposer = gameObj_t.GetComponent<AssetReleaser>();
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- if(assetDisposer != null)
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- {
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- if (!string.IsNullOrEmpty(assetDisposer.resPath))
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- {
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- GFGAsset.Release(assetDisposer.resPath);
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- assetDisposer.resPath = null;
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- }
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- }
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+ GameObject.DestroyImmediate(gameObj_t);
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+ //SpriteRenderer spr = null;
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+ //spr = gameObj_t.GetComponent<SpriteRenderer>();
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+ //if(spr != null)
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+ //{
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+ // spr.sprite = null;
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+ //}
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+ //var assetDisposer = gameObj_t.GetComponent<AssetReleaser>();
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+ //if(assetDisposer != null)
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+ //{
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+ // if (!string.IsNullOrEmpty(assetDisposer.resPath))
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+ // {
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+ // GFGAsset.Release(assetDisposer.resPath);
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+ // assetDisposer.resPath = null;
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+ // }
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+ //}
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}
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}
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}
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