| 
					
				 | 
			
			
				@@ -265,21 +265,22 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 GameObject gameObj_t = transform_t.gameObject; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 if (gameObj_t != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    SpriteRenderer spr = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    spr = gameObj_t.GetComponent<SpriteRenderer>(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    if(spr != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        spr.sprite = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    var assetDisposer = gameObj_t.GetComponent<AssetReleaser>(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    if(assetDisposer != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        if (!string.IsNullOrEmpty(assetDisposer.resPath)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            GFGAsset.Release(assetDisposer.resPath); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            assetDisposer.resPath = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    GameObject.DestroyImmediate(gameObj_t); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //SpriteRenderer spr = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //spr = gameObj_t.GetComponent<SpriteRenderer>(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //if(spr != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //{ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //    spr.sprite = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //var assetDisposer = gameObj_t.GetComponent<AssetReleaser>(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //if(assetDisposer != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //{ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //    if (!string.IsNullOrEmpty(assetDisposer.resPath)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //        GFGAsset.Release(assetDisposer.resPath); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //        assetDisposer.resPath = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    //} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 |