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				@@ -16,7 +16,7 @@ namespace GFGGame 
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				                 prefix = "hz_bq_shuxing_"; 
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				             } 
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				             int rarity = 0; 
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				-            if(isSuit) 
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				+            if (isSuit) 
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				             { 
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				                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id); 
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				                 rarity = suitCfg.rarity; 
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				@@ -24,7 +24,8 @@ namespace GFGGame 
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				             else 
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				             { 
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				                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id); 
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				-                rarity = itemCfg.rarity; 
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				+                if(itemCfg.itemType == ConstItemType.DRESS_UP) 
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				+                    rarity = itemCfg.rarity; 
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				             } 
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				             if(rarity > 0) 
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