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@@ -16,7 +16,7 @@ namespace GFGGame
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prefix = "hz_bq_shuxing_";
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prefix = "hz_bq_shuxing_";
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}
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}
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int rarity = 0;
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int rarity = 0;
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- if(isSuit)
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+ if (isSuit)
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{
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{
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SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
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SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
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rarity = suitCfg.rarity;
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rarity = suitCfg.rarity;
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@@ -24,7 +24,8 @@ namespace GFGGame
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else
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else
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{
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{
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
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- rarity = itemCfg.rarity;
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+ if(itemCfg.itemType == ConstItemType.DRESS_UP)
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+ rarity = itemCfg.rarity;
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}
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}
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if(rarity > 0)
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if(rarity > 0)
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