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@@ -493,7 +493,17 @@ namespace GFGGame
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{
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{
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var handle = YooAssets.LoadAssetSync<Material>(ResPathUtil.GetPrefabPath("ImageGradient", "mat"));
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var handle = YooAssets.LoadAssetSync<Material>(ResPathUtil.GetPrefabPath("ImageGradient", "mat"));
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Material m = handle.AssetObject as Material;
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Material m = handle.AssetObject as Material;
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- _ui.m_loaBg2.material = m;
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+
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+ Material copyM = new Material(m.shader);
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+ copyM.CopyPropertiesFromMaterial(m);
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+
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+ AssetReleaser assetReleaser = _ui.m_loaBg2.displayObject.gameObject.GetComponent<AssetReleaser>();
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+ if (assetReleaser != null)
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+ {
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+ //必须立即销毁,不能改为Destroy代替
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+ GameObject.DestroyImmediate(assetReleaser);
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+ }
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+ _ui.m_loaBg2.material = copyM;
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_ui.m_loaBg2.position = _ui.m_loaBg.position;
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_ui.m_loaBg2.position = _ui.m_loaBg.position;
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float startY = _ui.m_loaBg2Pos.position.y;
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float startY = _ui.m_loaBg2Pos.position.y;
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float endY = _ui.m_posHelper.position.y;
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float endY = _ui.m_posHelper.position.y;
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@@ -504,12 +514,7 @@ namespace GFGGame
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private void RemoveSoftMask()
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private void RemoveSoftMask()
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{
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{
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- AssetReleaser assetReleaser = _ui.m_loaBg2.displayObject.gameObject.GetComponent<AssetReleaser>();
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- if (assetReleaser != null)
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- {
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- //必须立即销毁,不能改为Destroy代替
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- GameObject.DestroyImmediate(assetReleaser);
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- }
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+ _ui.m_loaBg2.material = null;
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}
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}
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}
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}
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}
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}
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