guodong 3 anni fa
parent
commit
45523dcf18

+ 7 - 7
GameClient/Assets/Game/HotUpdate/Controller/ErrorCodeController.cs

@@ -12,7 +12,7 @@ namespace GFGGame
                 case ET.ErrorCode.ERR_NetWorkError:
                     {
                         AlertSystem.Show("网络异常")
-                        .SetRightButton(true, "知道了", (object data) =>
+                        .SetRightButton(true, "稍后再试", (object data) =>
                         {
                             Application.Quit();
                         });
@@ -29,8 +29,8 @@ namespace GFGGame
                     break;
                 case ET.ErrorCode.Err_LoginCountFull:
                     {
-                        AlertSystem.Show("游戏已爆满,请稍后再试!")
-                              .SetLeftButton(true, "知道了", (data) =>
+                        AlertSystem.Show("游戏已爆满!")
+                              .SetLeftButton(true, "稍后再试", (data) =>
                               {
                                   Application.Quit();
                               });
@@ -38,8 +38,8 @@ namespace GFGGame
                     break;
                 case ET.ErrorCode.Err_ServerMaintain:
                     {
-                        AlertSystem.Show("服务器维护中,请稍后再试!")
-                            .SetLeftButton(true, "知道了", (data) =>
+                        AlertSystem.Show("服务器维护中!")
+                            .SetLeftButton(true, "稍后再试", (data) =>
                             {
                                 Application.Quit();
                             });
@@ -49,9 +49,9 @@ namespace GFGGame
                     {
                         string promptStr = "您属于未成年人,已被纳入防沉迷系统。每日22时至次日8时,本游戏将无法为未成年人用户提供游戏服务。";
                         AlertSystem.Show(promptStr)
-                            .SetRightButton(true, "知道啦", (object data) =>
+                            .SetRightButton(true, "稍后再试", (object data) =>
                             {
-
+                                Application.Quit();
                             });
                     }
                     break;