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@@ -72,12 +72,14 @@ namespace GFGGame
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_ui.m_mask.target.visible = false;
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_ui.m_loaMask.visible = false;
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+ _ui.m_grhMask.visible = false;
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if (guideTarget != null)
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{
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-
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- Timers.inst.AddUpdate(UpdateGuideRect);
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- _ui.m_mask.target.visible = true;
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- _ui.m_comHolder.target.visible = true;
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+ _ui.m_grhMask.visible = true;
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+ _ui.m_comHolder.target.visible = false;
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+ Timers.inst.Add(0.3f, 1, UpdateTime);
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+ // _ui.m_mask.target.visible = true;
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+ // _ui.m_comHolder.target.visible = true;
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guideTarget.onClick.Add(OnClickTarget);
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}
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else
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@@ -128,7 +130,9 @@ namespace GFGGame
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base.OnHide();
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_ui.m_comHolder.target.visible = false;
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_ui.m_compTxt.target.visible = false;
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+ _ui.m_grhMask.visible = true;
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guideTarget = null;
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+ Timers.inst.Remove(UpdateTime);
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Timers.inst.Remove(UpdateGuideRect);
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Timers.inst.Remove(UpdateStudioMetalGuide);
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// EventAgent.DispatchEvent(ConstMessage.GUIDE_VIEW_HIDE);
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@@ -159,7 +163,10 @@ namespace GFGGame
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}
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}
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}
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-
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+ private void UpdateTime(object param = null)
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+ {
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+ Timers.inst.AddUpdate(UpdateGuideRect);
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+ }
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private void UpdateGuideRect(object param = null)
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{
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if (guideTarget != null)
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@@ -183,6 +190,8 @@ namespace GFGGame
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_ui.m_comHolder.m_c1.selectedIndex = 1;//手在右边
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}
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_ui.m_comHolder.target.visible = !NoTips;
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+ _ui.m_mask.target.visible = !NoTips;
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+ _ui.m_grhMask.visible = NoTips;
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_ui.m_compTxt.target.visible = !String.IsNullOrEmpty(txtContent);
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