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				@@ -24,7 +24,6 @@ namespace GFGGame 
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				         private GameObject _gameObject; 
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				         private GoWrapper _wrapper; 
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				-        private int sortingOrder; 
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				         public override void Dispose() 
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				         { 
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				             base.Dispose(); 
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				@@ -37,7 +36,6 @@ namespace GFGGame 
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				             packageName = UI_GuideUI.PACKAGE_NAME; 
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				             _ui = UI_GuideUI.Create(); 
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				             this.viewCom = _ui.target; 
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				-            // this.clickBlankToClose = false; 
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				             this.layer = ConstViewLayer.TOP; 
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				             isfullScreen = true; 
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				             _ui.m_rectFrameTemp.visible = false; 
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				@@ -110,7 +108,6 @@ namespace GFGGame 
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				             } 
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				             _ui.m_compTxt.target.y = Math.Min(yTxt, GRoot.inst.height - _ui.m_compTxt.target.height - 3); 
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				-            // _ui.m_rectFrame.target.visible = true; 
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				         } 
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				         protected override void OnHide() 
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				@@ -136,9 +133,7 @@ namespace GFGGame 
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				                 _ui.m_mask.m_guideArea.size = new Vector2((int)rect.size.x, (int)rect.size.y); 
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				                 _ui.m_mask.m_guideArea.position = new Vector2((int)rect.position.x, (int)rect.position.y); 
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				-                Debug.Log("zoya000:" + _ui.m_mask.m_guideArea.position); 
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				                 _ui.m_comHolder.target.position = _ui.m_mask.m_guideArea.position; 
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				-                Debug.Log("zoya111:" + _ui.m_comHolder.target.position); 
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				                 _ui.m_comHolder.target.size = _ui.m_mask.m_guideArea.size; 
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				                 int padding = 90; 
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				                 bool atBottom = _ui.m_mask.m_guideArea.y + _ui.m_mask.m_guideArea.height + padding + _ui.m_compTxt.target.height + padding > GRoot.inst.height; 
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				@@ -152,8 +147,6 @@ namespace GFGGame 
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				                     { 
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				                         _ui.m_compTxt.target.y = _ui.m_mask.m_guideArea.y + _ui.m_mask.m_guideArea.height + padding; 
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				                     } 
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				-                    Debug.Log("zoya222:" + _ui.m_compTxt.target.y); 
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				- 
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				                 } 
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				                 int targetWidth = 20; 
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				@@ -176,10 +169,6 @@ namespace GFGGame 
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				                 } 
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				                 else 
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				                 { 
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				-                    // if (Mathf.Abs(_ui.m_rectFrameTemp.width - _ui.m_rectFrame.target.width) <= targetWidth && Mathf.Abs(_ui.m_rectFrameTemp.height - _ui.m_rectFrame.target.height) <= targetWidth) 
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				-                    // { 
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				-                    //     Timers.inst.Remove(UpdateGuideRect); 
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				-                    // } 
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				                     _ui.m_comHolder.target.visible = true; 
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				                     guideTarget.touchable = true; 
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				@@ -188,8 +177,6 @@ namespace GFGGame 
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				         } 
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				         private void OnClickTarget() 
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				         { 
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				-            // if (guideTarget == null) return; 
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				-            // if (!ViewManager.CheckIsTopView(this.viewCom)) return; 
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				             if (guideTarget != null) guideTarget.onClick.Remove(OnClickTarget); 
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				             GuideController.TryCompleteGuideIndex(guideId, guideIndex); 
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				         } 
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