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				@@ -298,8 +298,8 @@ namespace GFGGame 
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				         { 
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				             int partId = FightScoreCfgArray.Instance.dataArray[_index].id; 
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				             double partScore = ScoreSystemData.Instance.GetPartItemScore(partId); 
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				-            _ui.m_comMineCircle.m_txtCount.text = ((int)partScore).ToString(); 
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				-            _score += (partScore + _skillScore); 
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				+            _ui.m_comMineCircle.m_txtCount.text = ((int)Math.Round(partScore)).ToString(); 
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				+            _score += (int)Math.Round((partScore + _skillScore)); ; 
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				             // Debug.Log("zoya: " + "partScore:" + partScore + "_skillScore: " + _skillScore + " _score:" + _score); 
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				             // Debug.Log("zoya: " + (int)Math.Round(_score)); 
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				             EquipDataCache.cacher.totalScore = (int)Math.Round(_score); 
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				@@ -309,7 +309,7 @@ namespace GFGGame 
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				             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID); 
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				             double targetScore = fightCfg.targetPartsScoreArr[_index] * ConstScoreSystem.PART_SCORE; 
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				             // Debug.Log("targetScore:" + targetScore); 
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				-            _ui.m_comTargetCircle.m_txtCount.text = ((int)targetScore).ToString(); 
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				+            _ui.m_comTargetCircle.m_txtCount.text = ((int)Math.Round(targetScore)).ToString(); 
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				             _targetScore += targetScore; 
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				             EquipDataCache.cacher.npcTotalScore = (int)Math.Round(_targetScore); 
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