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@@ -8,7 +8,9 @@ namespace UI.CommonGame
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{
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{
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public GComponent target;
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public GComponent target;
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public GLoader m_bg;
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public GLoader m_bg;
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+ public GMovieClip m_mov0;
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public GGraph m_holder;
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public GGraph m_holder;
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+ public GMovieClip m_mov1;
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public GTextField m_txtName;
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public GTextField m_txtName;
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public GProgressBar m_probar;
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public GProgressBar m_probar;
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public UI_LuckyBoxBonusItem m_item;
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public UI_LuckyBoxBonusItem m_item;
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@@ -60,7 +62,9 @@ namespace UI.CommonGame
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private void Init(GComponent comp)
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private void Init(GComponent comp)
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{
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{
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m_bg = (GLoader)comp.GetChild("bg");
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m_bg = (GLoader)comp.GetChild("bg");
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+ m_mov0 = (GMovieClip)comp.GetChild("mov0");
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m_holder = (GGraph)comp.GetChild("holder");
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m_holder = (GGraph)comp.GetChild("holder");
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+ m_mov1 = (GMovieClip)comp.GetChild("mov1");
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m_txtName = (GTextField)comp.GetChild("txtName");
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m_txtName = (GTextField)comp.GetChild("txtName");
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m_probar = (GProgressBar)comp.GetChild("probar");
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m_probar = (GProgressBar)comp.GetChild("probar");
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m_item = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("item"));
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m_item = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("item"));
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@@ -68,7 +72,9 @@ namespace UI.CommonGame
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public void Dispose(bool disposeTarget = false)
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public void Dispose(bool disposeTarget = false)
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{
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{
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m_bg = null;
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m_bg = null;
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+ m_mov0 = null;
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m_holder = null;
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m_holder = null;
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+ m_mov1 = null;
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m_txtName = null;
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m_txtName = null;
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m_probar = null;
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m_probar = null;
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m_item.Dispose();
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m_item.Dispose();
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