Browse Source

套装模型放大处理

zhangyuqian 1 year ago
parent
commit
46da2c9dd0

+ 8 - 2
GameClient/Assets/Game/HotUpdate/Views/DailyWelfare/NewLimitChargeView.cs

@@ -148,7 +148,13 @@ namespace GFGGame
             item.m_listGiftBag.numItems = lastVipCfg.bonusArr.Length;
 
             if (_rechargeCfgs[index].suitId != previousIndex)
-            { 
+            {
+                int rolesScale = 80;
+                if (_rechargeCfgs[index].suitId == 200055 || _rechargeCfgs[index].suitId == 201027)
+                {   
+                    //这里由于这两个套装模型太小,特殊处理放大
+                    rolesScale = 120;
+                }
                 if (item.m_holder.data == null)
                 {
                     DressUpObjUI dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
@@ -156,7 +162,7 @@ namespace GFGGame
                     _dressUpObjUIs.Add(dressUpObjUI);
                 }
                 DressUpObjUI _dressUpObjUI = item.m_holder.data as DressUpObjUI;
-                _dressUpObjUI.ResetSceneObj(80, false, true, null, false);
+                _dressUpObjUI.ResetSceneObj(rolesScale, false, true, null, false);
                     _dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
                 _dressUpObjUI.UpdateWrapper(item.m_holder);
             }