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				@@ -43,7 +43,7 @@ namespace GFGGame 
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				             _ui.m_listTab.selectedIndex = 0; 
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				             _ui.m_listType.selectedIndex = 0; 
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				-            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3"); 
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				+            _ui.m_loaBg.url = "ui://Main/zhangjie_bg";//ResPathUtil.GetBgImgPath("zxian_bg3"); 
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				             _ui.m_listChapter.scrollPane.onScroll.Add(DoSpecialEffect);//滚动时派发事件 
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				@@ -76,6 +76,7 @@ namespace GFGGame 
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				             Timers.inst.Remove(CheckGuide); 
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				             Timers.inst.Remove(OnTimerUpdate); 
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				+            Timers.inst.Remove(DoSpecialEffect); 
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				         } 
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				         private void OnClickBtnBack() 
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				@@ -107,7 +108,7 @@ namespace GFGGame 
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				             StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(chapterID); 
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				             //这里变成-1,是因为调整了item,最左右两边现在有item但是是透明没数据的 
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				             int index = chapterCfg.order - 1; 
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				-            index = Mathf.Clamp(index, 0, _ui.m_listChapter.numItems - 2); 
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				+            //index = Mathf.Clamp(index, 0, _ui.m_listChapter.numItems - 2); 
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				             int firstChildIndex = _ui.m_listChapter.GetFirstChildInView(); 
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				             if (firstChildIndex != index) 
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				             { 
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				@@ -288,6 +289,7 @@ namespace GFGGame 
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				             } 
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				             _timeCount = 0; 
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				             Timers.inst.Add(0.1f, _ui.m_listChapter.numChildren , OnTimerUpdate, 1); 
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				+            DoSpecialEffect(); 
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				         } 
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				         private void CheckGuide(object param) 
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				         { 
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				@@ -323,18 +325,18 @@ namespace GFGGame 
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				             GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.STUDIO_FILING, 1, "点击返回主界面。"); 
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				         } 
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				-        private void DoSpecialEffect() 
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				+        private void DoSpecialEffect(object parm = null) 
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				         { 
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				-            float listCenter = _ui.m_listChapter.scrollPane.posX + _ui.m_listChapter.viewWidth / 2; 
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				+            //scrollPane.scrollingPosX这个实时变化,。scrollPane.posX这个使用ScrlootoVIew直接取终值 
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				+            float listCenter = _ui.m_listChapter.scrollPane.scrollingPosX + _ui.m_listChapter.viewWidth / 2; 
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				             float listLeft = _ui.m_listChapter.scrollPane.posX + _ui.m_listChapter.viewWidth / 2; ; 
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				-            //list组件的x值,加上list组件自身宽度的一半,设置为对标的中心x值 
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				             for (int i = 0; i < _ui.m_listChapter.numChildren; i++) 
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				             { 
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				                 GObject item = _ui.m_listChapter.GetChildAt(i); 
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				                 float itemCenter = item.x + item.width / 2;//循环列表内元素的中心x值 
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				                 float itemWidth = item.width;//列表元素的宽度 
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				                 float distance = Mathf.Abs(listCenter - itemCenter); 
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				-                if (distance < item.width) 
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				+               // if (distance < item.width) 
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				                 { 
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				                     float distanceRange = 1 + (1 - distance / itemWidth) * 0.3f;//使放大动画有渐进效果 
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				                     item.SetScale(distanceRange, distanceRange);//设置放大比例 
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				@@ -350,16 +352,10 @@ namespace GFGGame 
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				                         listItem.m_content.m_compPic.m_pic.color = new Color(0.4f, 0.4f, 0.4f, 1.000f); 
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				                     } 
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				                 } 
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				-                else 
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				-                { 
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				-                    //设置颜色变化 
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				-                    UI_ListChapterItem listItem = UI_ListChapterItem.Proxy(_ui.m_listChapter.GetChildAt(i)); 
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				-                    listItem.m_content.m_compPic.m_pic.color = new Color(0.4f, 0.4f, 0.4f, 1.000f); 
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				-                    item.SetScale(1.0f, 1.0f); 
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				-                } 
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				                 float distanceX = ((1 - (listCenter - itemCenter)) / itemWidth) * 0.05f;//使y轴移动有渐进效果 
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				                 item.y = -_ui.m_listChapter.height * distanceX; 
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				             } 
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				         } 
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				-    } 
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				+         
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				+      } 
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				 } 
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