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@@ -1,4 +1,5 @@
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using System;
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+using System.Threading.Tasks;
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using ET;
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using FairyGUI;
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using UI.CommonGame;
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@@ -162,15 +163,42 @@ namespace GFGGame
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_buyCount = Math.Max(1, _maxCanBuy);
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UpdateView();
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}
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- private async void OnBtnExchangeClick()
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+ private void OnBtnExchangeClick()
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{
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ShopCfg cfg = ShopCfgArray.Instance.GetCfg(_goodIds);
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- if (cfg.costType != CostType.RMB && ItemDataManager.GetItemNum(cfg.costId) < cfg.price)
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+
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+ if (cfg.costType != CostType.RMB)
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{
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- PromptController.Instance.ShowFloatTextPrompt("道具不足");
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- return;
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+ int costId = cfg.costId;
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+ if (cfg.menu1 == ConstStoreTabId.STORE_ARENA && cfg.menu2 != ArenaDataManager.Instance.SeasonId && cfg.menu2 != ConstStoreSubId.STORE_ARENA_ITEM)
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+ {
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+ costId = cfg.oldSeasonCostId;
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+ }
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+ if (costId == ConstItemID.ARENA_PAST_COST && ItemDataManager.GetItemNum(costId) < cfg.price
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+ && ItemDataManager.GetItemNum(costId) + ItemDataManager.GetItemNum(ConstItemID.ARENA_CUR_COST) >= cfg.price)
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+ {
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+ string oldSeasonName = ItemCfgArray.Instance.GetCfg(ConstItemID.ARENA_PAST_COST).name;
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+ string curSeasonName = ItemCfgArray.Instance.GetCfg(ConstItemID.ARENA_CUR_COST).name;
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+ string strTips = string.Format("{0}不足,是否确定将{1}1:1转化为花签够买该商品?", oldSeasonName, curSeasonName);
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+ AlertUI.Show(strTips, "")
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+ .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
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+ {
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+ ReqBuyGoodsAsync(_goodIds);
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+ });
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+ return;
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+ }
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+ else if (ItemDataManager.GetItemNum(costId) < cfg.price)
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt("道具不足");
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+ return;
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+ }
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}
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+ ReqBuyGoodsAsync(_goodIds);
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+ }
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+
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+ private async void ReqBuyGoodsAsync(int _goodIds)
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+ {
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bool result = await ShopSProxy.ReqShopBuy(_goodIds, _buyCount);
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if (result)
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{
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