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战斗引导

zhaoyang 3 years ago
parent
commit
47c4a0a122

+ 1 - 1
FGUIProject/assets/Main/StoryFightSingleScoreUI.xml

@@ -5,7 +5,7 @@
     <component id="n0_8xpg" name="selfScore" src="8xpg4e" fileName="components/CompFightScore.xml" xy="419,843" visible="false">
       <relation target="" sidePair="center-center,middle-middle"/>
     </component>
-    <component id="n4_n0js" name="comClickCircle" src="n0js9b" fileName="components/comClickCircle.xml" xy="212,855" pivot="0.5,0.5" anchor="true" visible="false"/>
+    <component id="n4_n0js" name="comClickCircle" src="n0js9b" fileName="components/comClickCircle.xml" xy="122,765" visible="false"/>
     <component id="n31_cn27" name="comAllCircle" src="cn279k" fileName="components/ComAllCircle.xml" xy="382,1182" visible="false"/>
     <graph id="n30_uo1t" name="grh_0" xy="318,349" pivot="0.5,0.5" size="25,25" aspect="true"/>
     <graph id="n23_uo1t" name="grh_1" xy="824,739" pivot="0.5,0.5" size="25,25" aspect="true"/>

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -408,9 +408,9 @@ namespace GFGGame
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
             float scaleX = _gameObject7.transform.localScale.x;
-            if (scaleX == 0.5)
+            if (scaleX == 50)
             {
-                GuideController.TryGuide(_ui.m_comClickCircle.m_loaCircle, ConstGuideId.SINGLE_FIGHT, 6, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧");
+                GuideController.TryGuide(_ui.m_comClickCircle.target, ConstGuideId.SINGLE_FIGHT, 6, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧");
             }
             GuideController.TryCompleteGuide(ConstGuideId.SINGLE_FIGHT, 6);
         }

BIN
GameClient/Assets/ResIn/UI/Main/Main_fui.bytes