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@@ -449,9 +449,11 @@ namespace GFGGame
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{
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if (!_isAllPerfect) return;
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+
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_ui.m_comClick.m_comAllPerfect.m_t0.Stop(true, false);
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_ui.m_comClick.m_comAllPerfect.m_t1.timeScale = FightDataManager.Instance.fightSpeed;// 1 / _speed;
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_ui.m_comClick.m_comAllPerfect.m_t1.Play(AllCircleScoreEnd);
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+ if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 && !ViewManager.isViewOpen(typeof(GuideView).FullName)) return;
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Timers.inst.Add(0.1f, 0, ComAllCirclePressTime);
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}
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@@ -462,8 +464,8 @@ namespace GFGGame
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}
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private void AllCircleScoreEnd()
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{
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- if (!_isAllPerfect) return;
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- _ui.m_comClick.target.touchable = false;
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+ if (!_isAllPerfect || _time == 0) return;
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+
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_isAllPerfect = false;
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_ui.m_comClick.m_comAllPerfect.m_t1.Stop(true, false);
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Timers.inst.Remove(ComAllCirclePressTime);
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