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				@@ -57,20 +57,6 @@ namespace GFGGame 
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				             _ui.m_slideUpLevel.onChanged.Add(OnChangeUpLevel); 
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				         } 
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				-        private void OnChangeUpLevel() 
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				-        { 
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				-            float volumn = (float)_ui.m_slideUpLevel.value / 100; 
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				-            _nowCountCanUpLevel = _cardData.lv + (int)(volumn * (_countCanUpMaxLevel - _cardData.lv)); 
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				-            //tidyData(_cfgMaxLevel, "Max"); 
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				-            tidyData(_nowCountCanUpLevel); 
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				-            ReferViewInfo(); 
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				-        } 
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				- 
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				-        private void ReferSlide() 
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				-        { 
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				-            _ui.m_slideUpLevel.value = (float)(_nowCountCanUpLevel - _cardData.lv ) / (_countCanUpMaxLevel - _cardData.lv)*100; 
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				-        } 
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				- 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				@@ -143,6 +129,19 @@ namespace GFGGame 
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				             } 
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				         } 
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				+        private void OnChangeUpLevel() 
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				+        { 
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				+            float volumn = (float)_ui.m_slideUpLevel.value / 100; 
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				+            _nowCountCanUpLevel = _cardData.lv + (int)(volumn * (_countCanUpMaxLevel - _cardData.lv)); 
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				+            tidyData(_nowCountCanUpLevel); 
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				+            ReferViewInfo(); 
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				+        } 
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				+ 
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				+        private void ReferSlide() 
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				+        { 
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				+            _ui.m_slideUpLevel.value = (float)(_nowCountCanUpLevel - _cardData.lv) / (_countCanUpMaxLevel - _cardData.lv) * 100; 
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				+        } 
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				+ 
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				         //清理itemsCount 
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				         private void ClearItemsCountList() 
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				         { 
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				@@ -239,7 +238,6 @@ namespace GFGGame 
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				             _nowCountCanUpLevel -= 1; 
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				             if (_nowCountCanUpLevel < _cardData.lv) 
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				                 _nowCountCanUpLevel = _cardData.lv; 
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				-            //tidyData(_cfgMaxLevel, "Max"); 
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				             tidyData(_nowCountCanUpLevel); 
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				             ReferViewInfo(); 
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				             ReferSlide(); 
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