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@@ -57,20 +57,6 @@ namespace GFGGame
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_ui.m_slideUpLevel.onChanged.Add(OnChangeUpLevel);
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_ui.m_slideUpLevel.onChanged.Add(OnChangeUpLevel);
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}
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}
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- private void OnChangeUpLevel()
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- {
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- float volumn = (float)_ui.m_slideUpLevel.value / 100;
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- _nowCountCanUpLevel = _cardData.lv + (int)(volumn * (_countCanUpMaxLevel - _cardData.lv));
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- //tidyData(_cfgMaxLevel, "Max");
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- tidyData(_nowCountCanUpLevel);
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- ReferViewInfo();
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- }
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-
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- private void ReferSlide()
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- {
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- _ui.m_slideUpLevel.value = (float)(_nowCountCanUpLevel - _cardData.lv ) / (_countCanUpMaxLevel - _cardData.lv)*100;
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- }
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-
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protected override void OnShown()
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protected override void OnShown()
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{
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{
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base.OnShown();
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base.OnShown();
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@@ -143,6 +129,19 @@ namespace GFGGame
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}
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}
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}
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}
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+ private void OnChangeUpLevel()
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+ {
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+ float volumn = (float)_ui.m_slideUpLevel.value / 100;
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+ _nowCountCanUpLevel = _cardData.lv + (int)(volumn * (_countCanUpMaxLevel - _cardData.lv));
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+ tidyData(_nowCountCanUpLevel);
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+ ReferViewInfo();
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+ }
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+
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+ private void ReferSlide()
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+ {
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+ _ui.m_slideUpLevel.value = (float)(_nowCountCanUpLevel - _cardData.lv) / (_countCanUpMaxLevel - _cardData.lv) * 100;
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+ }
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+
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//清理itemsCount
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//清理itemsCount
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private void ClearItemsCountList()
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private void ClearItemsCountList()
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{
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{
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@@ -239,7 +238,6 @@ namespace GFGGame
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_nowCountCanUpLevel -= 1;
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_nowCountCanUpLevel -= 1;
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if (_nowCountCanUpLevel < _cardData.lv)
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if (_nowCountCanUpLevel < _cardData.lv)
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_nowCountCanUpLevel = _cardData.lv;
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_nowCountCanUpLevel = _cardData.lv;
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- //tidyData(_cfgMaxLevel, "Max");
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tidyData(_nowCountCanUpLevel);
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tidyData(_nowCountCanUpLevel);
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ReferViewInfo();
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ReferViewInfo();
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ReferSlide();
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ReferSlide();
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