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				@@ -40,6 +40,7 @@ namespace GFGGame 
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				         private ValueBarController _valueBarController; 
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				         private GLoader _imgSelected; 
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				         private int _suitId; 
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				+        private int _itemId; 
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				         private int[] _items; 
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				         private int _selectedItemId; 
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				         private GComponent _selectedListItem; 
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				@@ -106,7 +107,8 @@ namespace GFGGame 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				-            _suitId = (int)this.viewData; 
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				+            _suitId = (int)(this.viewData as object[])[0]; 
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				+            _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0; 
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				             _valueBarController.OnShown(); 
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				             UpdateClothingList(false); 
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				             EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged); 
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				@@ -148,7 +150,7 @@ namespace GFGGame 
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				             } 
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				             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId); 
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				             //合成消耗判断 
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				-            if(ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum) 
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				+            if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum) 
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				             { 
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				                 PromptController.Instance.ShowFloatTextPrompt("消耗不足!", MessageType.WARNING); 
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				                 return; 
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				@@ -382,7 +384,7 @@ namespace GFGGame 
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				             } 
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				             if (listTypeItem_CloSynthetic != null) GuideController.TryGuide(listTypeItem_CloSynthetic.m_loaderIcon, ConstGuideId.CLOTHING_SYNTHETIC, 9, "这里可以查看合成需要的材料,和材料的获取途径"); 
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				             GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 10, "点击合成物品"); 
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				-            GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 11, "获得必需品啦,继续通关主线剧情吧"); 
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				+            GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 11, "获得必需品啦,继续通关主线剧情吧", -1, true, 180); 
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				         } 
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				     } 
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				 } 
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