Selaa lähdekoodia

工作室,田野调查按钮

zhaoyang 3 vuotta sitten
vanhempi
commit
49508c6030

+ 2 - 0
FGUIProject/assets/Main/MainUI.xml

@@ -56,6 +56,8 @@
       <item url="ui://mfvz4q8kwg7t8y" icon="ui://mfvz4q8kq08xg" name="btnTuJian"/>
       <item url="ui://mfvz4q8kwg7t8y" icon="ui://mfvz4q8kq08xf" name="btnTianGong"/>
       <item url="ui://mfvz4q8kwg7t8y" icon="ui://mfvz4q8kndrd7k" name="btnStore"/>
+      <item url="ui://mfvz4q8kwg7t8y" icon="ui://mfvz4q8kjj4dfe" name="btnStudio"/>
+      <item url="ui://mfvz4q8kwg7t8y" icon="ui://mfvz4q8kjj4dff" name="btnField"/>
     </list>
     <component id="n43_wg7t" name="btnChange" src="wg7t8z" fileName="components/ButtonChange.xml" xy="32,1754">
       <relation target="" sidePair="bottom-bottom"/>

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+ 2 - 0
FGUIProject/assets/Main/package.xml

@@ -382,6 +382,8 @@
     <component id="ox5bf5" name="Button2.xml" path="/components/"/>
     <image id="hky3fb" name="middle_img_v2_0c0211c4-7f8b-4e04-8f67-bc01ad27e8ag.png" path="/images/"/>
     <image id="gd29fd" name="middle_img_v2_0c0211c4-7f8b-4e04-8f67-bc01ad27e8ag.png" path="/imagesStory/"/>
+    <image id="jj4dfe" name="zjm_gzs.png" path="/images/"/>
+    <image id="jj4dff" name="zjm_ty.png" path="/images/"/>
   </resources>
   <publish name="" path="..\GameClient\Assets\ResIn\UI\Main" packageCount="2" genCode="true" extractAlpha="true"/>
 </packageDescription>

+ 11 - 3
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -25,6 +25,8 @@ namespace GFGGame
         private GButton _btnTianGong;
         private GButton _btnStore;
         private GButton _btnTuJian;
+        private GButton _btnStudio;
+        private GButton _btnField;
 
 
         private GameObject _effectObj4;
@@ -80,6 +82,8 @@ namespace GFGGame
             _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
             _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
             _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
+            _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
+            _btnField = _ui.m_list.GetChild("btnField").asButton;
 
             // _btnGongGao.visible = false;
             _btnHaoYou.visible = false;
@@ -105,6 +109,8 @@ namespace GFGGame
             _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
             _btnGongGao.onClick.Add(OnClickBtnGongGao);
             _btnRenWu.onClick.Add(OnClickBtnRenWu);
+            _btnStudio.onClick.Add(OnClickBtnStudio);
+            _btnField.onClick.Add(OnClickBtnField);
 
 
             AddEffect();
@@ -361,13 +367,13 @@ namespace GFGGame
         {
             _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
             _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
-            _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
+            // _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
             _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
             _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
             _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
             _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
             || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
-            _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
+            // _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
             _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
 
             _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
@@ -375,6 +381,8 @@ namespace GFGGame
             _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
             _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
             _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
+            _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
+            _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
             // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
             // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
             // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
@@ -405,7 +413,7 @@ namespace GFGGame
 
             GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看", -1, false, 0, 0, 0, true, true);
 
-            GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_OPEN, 1, "工作室开门啦,进去看看~~");
+            GuideController.TryGuide(_btnStudio, ConstGuideId.STUDIO_OPEN, 1, "工作室开门啦,进去看看~~");
 
             GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看");
 

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