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@@ -43,7 +43,7 @@ namespace GFGGame
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protected override void OnShown()
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{
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base.OnShown();
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- subType = CalculateHelper.GetChapterSubType(StoryDataManager.currentChapterCfgId);
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+ subType = StoryDataManager.GetChapterSubType(StoryDataManager.currentChapterCfgId);
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_ui.m_listType.selectedIndex = subType;
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UpdateList();
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}
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@@ -137,7 +137,7 @@ namespace GFGGame
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}
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else
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{
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- if (CalculateHelper.CheckChapterIsHard(chapterID) && !StoryDataManager.CheckNeedChapterPass(chapterID, out var needChapterId))
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+ if (StoryDataManager.CheckChapterIsHard(chapterID) && !StoryDataManager.CheckNeedChapterPass(chapterID, out var needChapterId))
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{
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var needChapterCfg = StoryChapterCfgArray.Instance.GetCfg(needChapterId);
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listItem.m_content.m_txtLockDesc.text = $"通关第{needChapterCfg.order}章普通剧情后开启";
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