Forráskód Böngészése

套装导表处理

guodong 1 éve
szülő
commit
4b9e9e4313

+ 7 - 8
GameClient/Assets/Editor/Excel/Scanner/ItemApproachScanner.cs

@@ -49,18 +49,17 @@ namespace GFGEditor
                 //套装
                 foreach (var a in suitDic)
                 {
-                    if (a.Key.id == 210000)
-                    {
-                        continue;
-                    }
+                    var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
+                    var values = new string[] { string.Join(";", a.Value) };
+                    SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
 
                     if (a.Key.isHide <= 0)
                     {
-                        suitPartTotalCount += a.Value.Count;
+                        if (a.Key.id != 210000)
+                        {
+                            suitPartTotalCount += a.Value.Count;
+                        }
                     }
-                    var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
-                    var values = new string[] { string.Join(";", a.Value) };
-                    SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
                 }
                 globalCfg.suitPartTotalCount = suitPartTotalCount;
                 globalCfg.ClothingPartsCount = clothingPartsCount;