Pārlūkot izejas kodu

词牌特效补充

huangxiaoyue 1 gadu atpakaļ
vecāks
revīzija
4c7fbd0827

+ 21 - 21
GameClient/Assets/Game/HotUpdate/Views/Card/CardDetailView.cs

@@ -69,7 +69,7 @@ namespace GFGGame
             int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
             _ui.m_listRole.selectedIndex = listRoleSelect;
             _ui.m_listRole.numItems = listRoleCount;
-            this.UpdateCardList();
+            UpdateCardList();
 
             Timers.inst.AddUpdate(CheckGuide);
 
@@ -146,25 +146,25 @@ namespace GFGGame
             listItem.m_txtName.text = data.itemCfg.name;
             RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetCardRed(data.id), "", 5, -10);
 
-            if (data.itemCfg.rarity == 4)
-            {
-                listItem.m_holderGoldBg.visible = true;
-                listItem.m_holderPurpleBg.visible = false;
-                if (!_effectUIDic.ContainsKey("gold" + obj.id))
-                    _effectUIDic.Add("gold" + obj.id, EffectUIPool.CreateEffectUI(listItem.m_holderGoldBg, "ui_KP", "KP_Gold_Frame"));
-            }
-            else if (data.itemCfg.rarity == 3)
-            {
-                listItem.m_holderPurpleBg.visible = true;
-                listItem.m_holderGoldBg.visible = false;
-                if (!_effectUIDic.ContainsKey("purple" + obj.id))
-                    _effectUIDic.Add("purple" + obj.id, EffectUIPool.CreateEffectUI(listItem.m_holderPurpleBg, "ui_KP", "KP_Purple_Frame"));
-            }
-            else
-            {
-                listItem.m_holderGoldBg.visible = false;
-                listItem.m_holderPurpleBg.visible = false;
-            }
+            //if (data.itemCfg.rarity == 4)
+            //{
+            //    listItem.m_holderGoldBg.visible = true;
+            //    listItem.m_holderPurpleBg.visible = false;
+            //    if (!_effectUIDic.ContainsKey("gold" + obj.id))
+            //        _effectUIDic.Add("gold" + obj.id, EffectUIPool.CreateEffectUI(listItem.m_holderGoldBg, "ui_KP", "KP_Gold_Frame"));
+            //}
+            //else if (data.itemCfg.rarity == 3)
+            //{
+            //    listItem.m_holderPurpleBg.visible = true;
+            //    listItem.m_holderGoldBg.visible = false;
+            //    if (!_effectUIDic.ContainsKey("purple" + obj.id))
+            //        _effectUIDic.Add("purple" + obj.id, EffectUIPool.CreateEffectUI(listItem.m_holderPurpleBg, "ui_KP", "KP_Purple_Frame"));
+            //}
+            //else
+            //{
+            //    listItem.m_holderGoldBg.visible = false;
+            //    listItem.m_holderPurpleBg.visible = false;
+            //}
 
             int starLevelDodge = data.star / 5;
             listItem.m_starNumType.selectedIndex = data.itemCfg.starDescArr.Length - 1;
@@ -197,7 +197,7 @@ namespace GFGGame
             int index = (int)(gObject.data);
             _ui.m_listRole.selectedIndex = index;
 
-            this.UpdateCardList();
+            UpdateCardList();
 
             _ui.m_comListCard.m_listCard.scrollPane.ScrollTop();
             _ui.m_Refresh.Play();

BIN
GameClient/Assets/ResIn/UI/Card/Card_fui.bytes