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@@ -69,7 +69,7 @@ namespace GFGGame
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int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
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int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
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_ui.m_listRole.selectedIndex = listRoleSelect;
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_ui.m_listRole.selectedIndex = listRoleSelect;
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_ui.m_listRole.numItems = listRoleCount;
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_ui.m_listRole.numItems = listRoleCount;
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- this.UpdateCardList();
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+ UpdateCardList();
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Timers.inst.AddUpdate(CheckGuide);
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Timers.inst.AddUpdate(CheckGuide);
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@@ -146,25 +146,25 @@ namespace GFGGame
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listItem.m_txtName.text = data.itemCfg.name;
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listItem.m_txtName.text = data.itemCfg.name;
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RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetCardRed(data.id), "", 5, -10);
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RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetCardRed(data.id), "", 5, -10);
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- if (data.itemCfg.rarity == 4)
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- {
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- listItem.m_holderGoldBg.visible = true;
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- listItem.m_holderPurpleBg.visible = false;
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- if (!_effectUIDic.ContainsKey("gold" + obj.id))
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- _effectUIDic.Add("gold" + obj.id, EffectUIPool.CreateEffectUI(listItem.m_holderGoldBg, "ui_KP", "KP_Gold_Frame"));
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- }
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- else if (data.itemCfg.rarity == 3)
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- {
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- listItem.m_holderPurpleBg.visible = true;
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- listItem.m_holderGoldBg.visible = false;
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- if (!_effectUIDic.ContainsKey("purple" + obj.id))
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- _effectUIDic.Add("purple" + obj.id, EffectUIPool.CreateEffectUI(listItem.m_holderPurpleBg, "ui_KP", "KP_Purple_Frame"));
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- }
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- else
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- {
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- listItem.m_holderGoldBg.visible = false;
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- listItem.m_holderPurpleBg.visible = false;
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- }
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+ //if (data.itemCfg.rarity == 4)
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+ //{
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+ // listItem.m_holderGoldBg.visible = true;
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+ // listItem.m_holderPurpleBg.visible = false;
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+ // if (!_effectUIDic.ContainsKey("gold" + obj.id))
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+ // _effectUIDic.Add("gold" + obj.id, EffectUIPool.CreateEffectUI(listItem.m_holderGoldBg, "ui_KP", "KP_Gold_Frame"));
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+ //}
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+ //else if (data.itemCfg.rarity == 3)
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+ //{
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+ // listItem.m_holderPurpleBg.visible = true;
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+ // listItem.m_holderGoldBg.visible = false;
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+ // if (!_effectUIDic.ContainsKey("purple" + obj.id))
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+ // _effectUIDic.Add("purple" + obj.id, EffectUIPool.CreateEffectUI(listItem.m_holderPurpleBg, "ui_KP", "KP_Purple_Frame"));
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+ //}
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+ //else
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+ //{
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+ // listItem.m_holderGoldBg.visible = false;
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+ // listItem.m_holderPurpleBg.visible = false;
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+ //}
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int starLevelDodge = data.star / 5;
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int starLevelDodge = data.star / 5;
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listItem.m_starNumType.selectedIndex = data.itemCfg.starDescArr.Length - 1;
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listItem.m_starNumType.selectedIndex = data.itemCfg.starDescArr.Length - 1;
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@@ -197,7 +197,7 @@ namespace GFGGame
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int index = (int)(gObject.data);
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int index = (int)(gObject.data);
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_ui.m_listRole.selectedIndex = index;
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_ui.m_listRole.selectedIndex = index;
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- this.UpdateCardList();
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+ UpdateCardList();
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_ui.m_comListCard.m_listCard.scrollPane.ScrollTop();
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_ui.m_comListCard.m_listCard.scrollPane.ScrollTop();
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_ui.m_Refresh.Play();
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_ui.m_Refresh.Play();
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