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@@ -261,12 +261,12 @@ namespace GFGGame
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GuideController.TryGuideStoryLevelInfoView(null);
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GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.SINGLE_FIGHT, 2, "点击开启换装");
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- if (GuideController.TryGuide(_ui.m_txtNeed, ConstGuideId.CLOTHING_SYNTHETIC, 1, "这次必需品,要通过合成获得", false, 0, true, false, 0, true))
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+ if (GuideController.TryGuide(_ui.m_txtNeed, ConstGuideId.CLOTHING_SYNTHETIC, 2, "这次必需品,要通过合成获得"))
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{
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_ui.m_btnStart.touchable = false;
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}
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- GuideController.TryGuide(null, ConstGuideId.CLOTHING_SYNTHETIC, 2, "点击空白处关闭", false, 0, true, false, 1300);
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- GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数", false, 0, true, false, 0, true);
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+ GuideController.TryGuide(null, ConstGuideId.CLOTHING_SYNTHETIC, 3, "点击空白处关闭", false, 0, true, false, 1300);
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+ GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数", false, 0, true, false, 0);
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GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
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@@ -275,7 +275,7 @@ namespace GFGGame
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private void TryCompleteGuide()
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{
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GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
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- GuideController.TryCompleteGuideIndex(cfg.id, 2);
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+ GuideController.TryCompleteGuideIndex(cfg.id, 3);
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}
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}
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}
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