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				@@ -261,12 +261,12 @@ namespace GFGGame 
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				             GuideController.TryGuideStoryLevelInfoView(null); 
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				             GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.SINGLE_FIGHT, 2, "点击开启换装"); 
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				-            if (GuideController.TryGuide(_ui.m_txtNeed, ConstGuideId.CLOTHING_SYNTHETIC, 1, "这次必需品,要通过合成获得", false, 0, true, false, 0, true)) 
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				+            if (GuideController.TryGuide(_ui.m_txtNeed, ConstGuideId.CLOTHING_SYNTHETIC, 2, "这次必需品,要通过合成获得")) 
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				             { 
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				                 _ui.m_btnStart.touchable = false; 
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				             } 
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				-            GuideController.TryGuide(null, ConstGuideId.CLOTHING_SYNTHETIC, 2, "点击空白处关闭", false, 0, true, false, 1300); 
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				-            GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数", false, 0, true, false, 0, true); 
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				+            GuideController.TryGuide(null, ConstGuideId.CLOTHING_SYNTHETIC, 3, "点击空白处关闭", false, 0, true, false, 1300); 
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				+            GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数", false, 0, true, false, 0); 
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				             GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1); 
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				@@ -275,7 +275,7 @@ namespace GFGGame 
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				         private void TryCompleteGuide() 
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				         { 
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				             GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC); 
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				-            GuideController.TryCompleteGuideIndex(cfg.id, 2); 
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				+            GuideController.TryCompleteGuideIndex(cfg.id, 3); 
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				         } 
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				     } 
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				 } 
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