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@@ -38,7 +38,7 @@ namespace GFGGame
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{
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{
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//游戏角色初始数据完成后才执行
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//游戏角色初始数据完成后才执行
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bool dataInited = GameGlobal.DataInited;
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bool dataInited = GameGlobal.DataInited;
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- if(dataInited)
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+ if (dataInited)
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{
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{
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DressUpMenuItemDataManager.Add(itemID);
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DressUpMenuItemDataManager.Add(itemID);
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}
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}
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@@ -47,7 +47,7 @@ namespace GFGGame
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DecomposeDataManager.Instance.Add(itemID);
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DecomposeDataManager.Instance.Add(itemID);
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}
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}
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- FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(typeof(SuitListView).Name);
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+ FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(typeof(ClothingListView).Name);
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if (dataInited
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if (dataInited
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&& itemCfg.rarity == ConstDressRarity.Rarity_TIANYI
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&& itemCfg.rarity == ConstDressRarity.Rarity_TIANYI
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