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@@ -167,6 +167,10 @@ namespace GFGEditor
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public static string MiniGameMergeTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/MergeGame/";
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public static string MiniGameMergeMd5FileSaveName = "MiniGameMergeMd5";
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+ public static string[] LuckyBoxTitleImgPaths { get { return new string[] { ResRootPath + "UI/LuckyBoxTitleImg/" }; } }
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+ public static string LuckyBoxTitleImgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/LuckyBoxTitleImg/";
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+ public static string LuckyBoxTitleImgMd5FileSaveName = "LuckyBoxTitleImgMd5";
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+
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public static void Test()
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{
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ImportClip(NpcFaceSrcPaths, NpcFaceTargetPath, NpcFacepMd5FileSaveName);
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@@ -304,6 +308,10 @@ namespace GFGEditor
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EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
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ImportRes(MiniGameMergePaths, MiniGameMergeTargetPath, MiniGameMergeMd5FileSaveName);
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+ //摘星标题资源
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+ EditorUtility.DisplayProgressBar("进度", "正在导入摘星标题资源", 1);
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+ ImportRes(LuckyBoxTitleImgPaths, LuckyBoxTitleImgTargetPath, LuckyBoxTitleImgMd5FileSaveName);
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+
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EditorUtility.ClearProgressBar();
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AssetDatabase.Refresh();
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Debug.LogWarning("导入美术资源成功!");
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