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@@ -11,14 +11,14 @@ namespace GFGGame
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/// <param name="node"></param>
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public static void SendNodeLog(int node)
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{
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- //var zoneScene = GameGlobal.zoneScene;
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- //var logData = EventTrackFlow2.Instance;
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- //logData.iEventId = GenerateIDUtil.GenerateId();
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- //logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
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- //logData.iOperatorId = LauncherConfig.platformId;
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- //logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
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- //logData.sAccount = SystemInfo.deviceUniqueIdentifier;
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- //logData.iEvent = node;
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+ var zoneScene = GameGlobal.zoneScene;
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+ var logData = EventTrackFlow2.Instance;
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+ logData.EventId = GenerateIDUtil.GenerateId();
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+ logData.DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
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+ logData.PlatFormId = LauncherConfig.platformId;
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+ logData.ServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
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+ logData.Account = SystemInfo.deviceUniqueIdentifier;
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+ logData.EventType = node;
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//var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
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//var body = $"_{logStr}";
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//HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);
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@@ -27,19 +27,18 @@ namespace GFGGame
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/// 发送玩法参与度
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/// </summary>
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/// <param name="node"></param>
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- public static void SendNodeLog(int ievent, int type)
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+ public static void SendNodeLog(int eventType, int type)
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{
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var zoneScene = GameGlobal.zoneScene;
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var logData = PlayParticipation.Instance;
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- logData.iEventId = GenerateIDUtil.GenerateId();
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- logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
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- logData.iOperatorId = LauncherConfig.platformId;
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- logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
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- logData.sAccount = zoneScene.GetComponent<AccountInfoComponent>().AccountId.ToString();
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- logData.iPlayerId = zoneScene.GetComponent<RoleInfosComponent>().CurrentRoleId;
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- logData.sPlayerName = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();
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- logData.iEvent = ievent;
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- logData.type = type;
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+ logData.EventId = GenerateIDUtil.GenerateId();
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+ logData.DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
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+ logData.PlatFormId = LauncherConfig.platformId;
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+ logData.ServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
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+ logData.PlayerId = zoneScene.GetComponent<RoleInfosComponent>().CurrentRoleId;
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+ logData.PlayerName = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();
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+ logData.EventType = eventType;
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+ logData.Type = type;
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var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
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//LogSProxy.SendLog(logStr);
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var body = $"_{logStr}";
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