guodong 2 gadi atpakaļ
vecāks
revīzija
4d35a744ce

+ 17 - 18
GameClient/Assets/Game/HotUpdate/Controller/LogServerHelper.cs

@@ -11,14 +11,14 @@ namespace GFGGame
         /// <param name="node"></param>
         /// <param name="node"></param>
         public static void SendNodeLog(int node)
         public static void SendNodeLog(int node)
         {
         {
-            //var zoneScene = GameGlobal.zoneScene;
-            //var logData = EventTrackFlow2.Instance;
-            //logData.iEventId = GenerateIDUtil.GenerateId();
-            //logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
-            //logData.iOperatorId = LauncherConfig.platformId;
-            //logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
-            //logData.sAccount = SystemInfo.deviceUniqueIdentifier;
-            //logData.iEvent = node;
+            var zoneScene = GameGlobal.zoneScene;
+            var logData = EventTrackFlow2.Instance;
+            logData.EventId = GenerateIDUtil.GenerateId();
+            logData.DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
+            logData.PlatFormId = LauncherConfig.platformId;
+            logData.ServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
+            logData.Account = SystemInfo.deviceUniqueIdentifier;
+            logData.EventType = node;
             //var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
             //var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
             //var body = $"_{logStr}";
             //var body = $"_{logStr}";
             //HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);
             //HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);
@@ -27,19 +27,18 @@ namespace GFGGame
         /// 发送玩法参与度
         /// 发送玩法参与度
         /// </summary>
         /// </summary>
         /// <param name="node"></param>
         /// <param name="node"></param>
-        public static void SendNodeLog(int ievent, int type)
+        public static void SendNodeLog(int eventType, int type)
         {
         {
             var zoneScene = GameGlobal.zoneScene;
             var zoneScene = GameGlobal.zoneScene;
             var logData = PlayParticipation.Instance;
             var logData = PlayParticipation.Instance;
-            logData.iEventId = GenerateIDUtil.GenerateId();
-            logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
-            logData.iOperatorId = LauncherConfig.platformId;
-            logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
-            logData.sAccount = zoneScene.GetComponent<AccountInfoComponent>().AccountId.ToString();
-            logData.iPlayerId = zoneScene.GetComponent<RoleInfosComponent>().CurrentRoleId;
-            logData.sPlayerName = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();
-            logData.iEvent = ievent;
-            logData.type = type;
+            logData.EventId = GenerateIDUtil.GenerateId();
+            logData.DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
+            logData.PlatFormId = LauncherConfig.platformId;
+            logData.ServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
+            logData.PlayerId = zoneScene.GetComponent<RoleInfosComponent>().CurrentRoleId;
+            logData.PlayerName = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();
+            logData.EventType = eventType;
+            logData.Type = type;
             var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
             var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
             //LogSProxy.SendLog(logStr);
             //LogSProxy.SendLog(logStr);
             var body = $"_{logStr}";
             var body = $"_{logStr}";