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@@ -185,10 +185,9 @@ namespace GFGGame
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for (int i = 0; i < count; i++)
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{
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ItemData itemData = _materiarsOfSelectedItem[i];
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- int num = ItemDataManager.GetItemNum(itemData.id);
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ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
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bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
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- int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
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+ int numSynthetic = ItemDataManager.GetItemNum(itemData.id);
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if (numSynthetic < itemData.num)
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{
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PromptController.Instance.ShowFloatTextPrompt("材料不足!", MessageType.WARNING);
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