zhaoyang 3 年之前
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4fb4690c63
共有 1 个文件被更改,包括 1 次插入2 次删除
  1. 1 2
      GameClient/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs

+ 1 - 2
GameClient/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs

@@ -185,10 +185,9 @@ namespace GFGGame
             for (int i = 0; i < count; i++)
             {
                 ItemData itemData = _materiarsOfSelectedItem[i];
-                int num = ItemDataManager.GetItemNum(itemData.id);
                 ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
                 bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
-                int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
+                int numSynthetic = ItemDataManager.GetItemNum(itemData.id);
                 if (numSynthetic < itemData.num)
                 {
                     PromptController.Instance.ShowFloatTextPrompt("材料不足!", MessageType.WARNING);