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				@@ -116,9 +116,13 @@ namespace GFGGame 
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				         protected void ReferNextShow() 
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				         { 
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				+            if (GetSuitItemController.isAuto) 
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				+                return; 
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				+ 
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				             int suitId = 0; 
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				             if(_itemIdList.ContainsKey(_chooseIndex)) 
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				                 suitId = SuitCfgArray.Instance.GetSuitIdOfItem(_itemIdList[_chooseIndex]); 
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				+ 
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				             if (_chooseIndex != -1 && suitId > 0) 
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				                 ClickItem(_chooseIndex); 
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				             else 
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				@@ -126,7 +130,6 @@ namespace GFGGame 
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				                 if (_handClick) 
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				                 { 
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				                     _handClick = false; 
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				-                    Timers.inst.Remove(UpClickDataTime); 
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				                     _ui.m_touchFlipOpen.touchable = false; 
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				                 } 
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				             } 
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				@@ -142,6 +145,7 @@ namespace GFGGame 
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				             _recordTurnIndex.Clear(); 
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				             _ui.m_BtnPass.visible = true; 
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				             _ui.m_touchFlipOpen.touchable = false; 
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				+            GetSuitItemController.isAuto = false; 
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				             if (_rewardList.Count == 1) 
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				             { 
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				@@ -166,6 +170,7 @@ namespace GFGGame 
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				             Timers.inst.Remove(UpDataTime); 
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				             Timers.inst.Remove(UpClickDataTime); 
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				             Timers.inst.Remove(touchFlipOpen); 
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				+            GetSuitItemController.isAuto = false; 
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				             foreach (var v in _effectUIDic) 
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				             { 
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				@@ -284,9 +289,9 @@ namespace GFGGame 
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				         private void UpClickDataTime(object param = null) 
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				         { 
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				             int index = (int)param; 
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				+            Timers.inst.Remove(UpClickDataTime); 
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				             if (_recordTurnIndex.Contains(index) && _recordOpenIndex.Contains(index)) 
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				             { 
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				-                Timers.inst.Remove(UpClickDataTime); 
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				                 HideOtherShowWindow(); 
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				                 _ui.m_touchFlipOpen.touchable = false; 
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				             } 
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				@@ -451,7 +456,6 @@ namespace GFGGame 
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				                             if (_handClick) 
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				                             { 
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				                                 _handClick = false; 
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				-                                Timers.inst.Remove(UpClickDataTime); 
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				                                 _ui.m_touchFlipOpen.touchable = false; 
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				                             } 
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				                         } 
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