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zhaoyang 2 年之前
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50876297f4
共有 1 个文件被更改,包括 6 次插入0 次删除
  1. 6 0
      GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxBonusView.cs

+ 6 - 0
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxBonusView.cs

@@ -279,16 +279,22 @@ namespace GFGGame
         }
         private void UpdateTime(object param)
         {
+            ET.Log.Debug("zoya:  openIndex:" + openIndex);
             GComponent component = _ui.target.GetChild("item" + openIndex).asCom;
+            ET.Log.Debug("zoya:  component:" + component);
             Transition transition = component.GetTransition("t1");
+            ET.Log.Debug("zoya:  transition:" + transition);
             GComponent comIcon = component.GetChild("comIcon").asCom;
+            ET.Log.Debug("zoya:  comIcon:" + comIcon);
             GImage imgNew = comIcon.GetChild("imgNew").asImage;
+            ET.Log.Debug("zoya:  imgNew:" + imgNew);
             openIndex++;
             if (transition.playing || comIcon.skew == Vector2.zero) return;
             openCount++;
             if (imgNew.visible)
             {
                 ItemData itemData = component.data as ItemData;
+                ET.Log.Debug("zoya:  itemData:" + itemData);
                 ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
                 if (cfg.itemType == ConstItemType.DRESS_UP)
                 {