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@@ -225,7 +225,7 @@ namespace GFGGame
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RoleInfoManager.Instance.UpdateHead(_ui.m_myHead, roleData.headId, 0);
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- _ui.m_proScore.m_txtMineScore.text = RoleDataManager.roleName + " 0";
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+ _ui.m_proScore.m_txtMineScore.text = " 0";
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_mainScore = ScoreSystemData.Instance.GetMainScore(roleData);
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_roundTimes = ScoreSystemData.Instance.GetRoundTime(roleData.cardId, roleData.skillLvs);
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@@ -527,8 +527,8 @@ namespace GFGGame
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private void UpdateProgress(Action onFinish)
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{
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- _ui.m_proScore.m_txtMineScore.text = RoleDataManager.roleName + " " + _score;
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- _ui.m_proScore.m_txtNpcScore.text = targetData.name + " " + _targetScore;
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+ _ui.m_proScore.m_txtMineScore.text = " " + _score;
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+ _ui.m_proScore.m_txtNpcScore.text = " " + _targetScore;
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double proportion = _score + _targetScore == 0 ? 0 : _score / (_score + _targetScore);
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float width = (float)(proportion * _ui.m_proScore.target.width);
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