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@@ -1,89 +0,0 @@
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-using System;
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-using System.Collections;
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-using UnityEngine;
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-
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-namespace GFGGame
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-{
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- public class DateUtils : SingletonBase<DateUtils>
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- {
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-
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- public const int TIME_FORMAT_1 = 1;
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-
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- public int MONTH_PER_YEAR = 12;//每年的月数
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- public int DAYS_PER_MONTH = 30;//每月的天数
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- public int HOURS_PER_DAY = 24;//每天的小时数
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- public int MUNITE_PER_HOUR = 60;//每小时的分钟数
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- public int SECOND_PER_MUNITE = 60;//每分钟的秒数
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- public int SECOND_PER_DAY = 86400;//一天的秒数
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- public int GetCurTime()
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- {
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- var utcNow = DateTime.UtcNow;
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- var timeSpan = utcNow - new DateTime(1970, 1, 1, 0, 0, 0);
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-
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- return (int)timeSpan.TotalSeconds;
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- }
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- //direction排版方向:0横向,1纵向
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- public string getFormatBySecond(int second, int type = 1, int direction = 0)
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- {
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- string str = "";
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- int ms = second * 1000;
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- switch (type)
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- {
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- case DateUtils.TIME_FORMAT_1:
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- str = this.format_1(second, direction);
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- break;
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- }
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- return str;
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- }
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- //剩余时间大于1天返回天数,小于一天返回小时数,小于一小时返回分钟数,小于1分钟返回秒数
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- public string format_1(int second, int direction = 0)
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- {
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- if (second / this.SECOND_PER_DAY >= 1)
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- {
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- if (direction == 0)
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- {
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- return string.Format("剩余{0}天", Mathf.Floor(second / this.SECOND_PER_DAY));
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- }
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- else
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- {
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- return string.Format("剩\n余\n{0}\n天", Mathf.Floor(second / this.SECOND_PER_DAY));
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- }
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- }
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- else if (second / this.SECOND_PER_DAY < 1 && second / (this.MUNITE_PER_HOUR * this.SECOND_PER_MUNITE) >= 1)
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- {
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- if (direction == 0)
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- {
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- return string.Format("剩余{0}小时", Mathf.Floor(second / (this.MUNITE_PER_HOUR * this.SECOND_PER_MUNITE)));
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-
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- }
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- else
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- {
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- return string.Format("剩\n余\n{0}\n小\n时", Mathf.Floor(second / (this.MUNITE_PER_HOUR * this.SECOND_PER_MUNITE)));
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- }
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- }
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- else if (second / this.SECOND_PER_DAY < 1 && second / (this.MUNITE_PER_HOUR * this.SECOND_PER_MUNITE) < 1 && second / this.SECOND_PER_MUNITE >= 1)
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- {
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- if (direction == 0)
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- {
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- return string.Format("剩余{0}分钟", Mathf.Floor(second / this.SECOND_PER_MUNITE));
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- }
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- else
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- {
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- return string.Format("剩\n余\n{0}\n分\n钟", Mathf.Floor(second / this.SECOND_PER_MUNITE));
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- }
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- }
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- else if (second < this.SECOND_PER_MUNITE)
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- {
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- if (direction == 0)
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- {
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- return string.Format("剩余{0}秒", second);
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- }
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- else
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- {
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- return string.Format("剩\n余\n{0}\n秒", second);
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- }
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- }
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- return "";
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- }
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- }
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-}
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