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@@ -366,7 +366,6 @@ namespace GFGGame
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{
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delay = _currentStepCfg.blankScreenDur;
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UpdatePic("0");
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- UpdateAnim("0");
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}
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}
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if (delay > 0)
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@@ -822,18 +821,21 @@ namespace GFGGame
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// 播放动画
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else
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{
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-
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- StoryDialogDataManager.Instance.waiting = true;
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-
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+ SceneController.UpdateDialogAnim(value, ref _animObject);
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+ _animObject.SetActive(false);
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+ _canClickBtnNext = false;
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_ui.m_showMask.Play(() =>
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{
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- _ui.m_hideMask.Play();
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- _ui.m_showAnimMask.Play();
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+ _canClickBtnNext = true;
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+ if (_animObject != null)
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+ {
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+ _ui.m_hideMask.Play();
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+ _ui.m_showAnimMask.Play();
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+ _animObject.SetActive(true);
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+ }
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//SceneController.ControlBgVisible(_sceneObject, false);
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- SceneController.UpdateDialogAnim(value, ref _animObject);
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});
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-
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}
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}
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