|
@@ -15,6 +15,7 @@ namespace GFGGame
|
|
|
private EffectUI _effectUI3;
|
|
|
private EffectUI _effectUI4;
|
|
|
private EffectUI _effectUI5;
|
|
|
+ private EffectUI _effectUI6;
|
|
|
private Dictionary<string, UI_ComEctype> comEctypeDic = new Dictionary<string, UI_ComEctype>();
|
|
|
public override void Dispose()
|
|
|
{
|
|
@@ -28,6 +29,8 @@ namespace GFGGame
|
|
|
_effectUI4 = null;
|
|
|
EffectUIPool.Recycle(_effectUI5);
|
|
|
_effectUI5 = null;
|
|
|
+ EffectUIPool.Recycle(_effectUI6);
|
|
|
+ _effectUI6 = null;
|
|
|
if (_ui != null)
|
|
|
{
|
|
|
_ui.Dispose();
|
|
@@ -65,6 +68,7 @@ namespace GFGGame
|
|
|
_effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comFabric.m_effect, "ui_Small_parts", "YaJi_TuBiao");
|
|
|
_effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comProperty.m_effect, "ui_Small_parts", "YaJi_TuBiao");
|
|
|
_effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comPorcelain.m_effect, "ui_Small_parts", "YaJi_TuBiao");
|
|
|
+ _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Small_parts", "WorkRoom_bg");
|
|
|
}
|
|
|
protected override void AddEventListener()
|
|
|
{
|