| 
					
				 | 
			
			
				@@ -19,6 +19,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private List<EffectUI> _effectUIs = new List<EffectUI>(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private int _type; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private int saveListPageIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private bool _showEff = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public override void Dispose() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -86,10 +87,13 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _type = (int)this.viewData; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _valueBarController.OnShown(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _valueBarController.Controller(11); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _showEff = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_t0.Play(() => 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _showEff = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 UpdateView(false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -255,7 +259,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             item.m_imgSuo.visible = !canActive; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (isLock && canActive && _effectUIs.Count <= index) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (_showEff && isLock && canActive && _effectUIs.Count <= index) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holdeLight, "ui_league", "tea_nolearn"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 _effectUIs.Add(_effectUI); 
			 |