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@@ -381,9 +381,9 @@ namespace GFGGame
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{
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_dialogListLookBack.Add("[color=#FDA2B1]" + roleName + "[/color]");
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}
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- if (!string.IsNullOrEmpty(headAniRes))
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+ if (!string.IsNullOrEmpty(headAniRes) || storyDialogCfg.suitId > 0)
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{
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- var headAniCfg = HeadAniCfgArray.Instance.GetCfg(headAniRes);
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+ //显示对话框半身像
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_ui.m_dialogText.target.visible = false;
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_ui.m_dialogName.target.visible = false;
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_ui.m_dialogHead.target.visible = true;
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@@ -391,21 +391,8 @@ namespace GFGGame
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_ui.m_dialogHead.m_comphead.m_head.visible = false;
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_ui.m_dialogHead.m_comphead.m_holder.visible = true;
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- if (headAniCfg.faceId > 0)
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- {
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- //换装表情
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- _ui.m_dialogHead.m_compDressUp.target.visible = true;
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- _ui.m_dialogHead.m_comphead.target.visible = false;
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- _dressUpObjUI.ResetSceneObj(80, true, false, null, false);
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- _dressUpObjUI.dressUpObj.PutOnDressUpData(CustomSuitDataManager.GetCurrentSuitData().dressUpData);
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- if (_dressUpObjUI.dressUpObj.actionId > 0)
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- {
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- _dressUpObjUI.dressUpObj.CancelAction(true);
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- }
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- _dressUpObjUI.dressUpObj.AddOrRemove(headAniCfg.faceId, false);
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- _dressUpObjUI.UpdateWrapper(_ui.m_dialogHead.m_compDressUp.m_holder);
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- }
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- else
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+ var headAniCfg = HeadAniCfgArray.Instance.GetCfg(headAniRes);
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+ if(headAniCfg != null && !string.IsNullOrEmpty(headAniCfg.headAni))
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{
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//独立动画
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_ui.m_dialogHead.m_compDressUp.target.visible = false;
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@@ -413,7 +400,31 @@ namespace GFGGame
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string resPath = ResPathUtil.GetViewEffectPath("ui_nzbq", headAniCfg.headAni);
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SceneController.AddObjectToView(null, _npcWrapper, _ui.m_dialogHead.m_comphead.m_holder, resPath, out _npcHead, out _npcWrapper);
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}
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-
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+ else
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+ {
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+ //换装
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+ _ui.m_dialogHead.m_compDressUp.target.visible = true;
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+ _ui.m_dialogHead.m_comphead.target.visible = false;
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+ _dressUpObjUI.ResetSceneObj(80, true, false, null, false);
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+ if(storyDialogCfg.suitId > 0)
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+ {
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+ _dressUpObjUI.dressUpObj.PutOnSuitCfg(storyDialogCfg.suitId, false, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
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+ }
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+ else
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+ {
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+ _dressUpObjUI.dressUpObj.PutOnDressUpData(CustomSuitDataManager.GetCurrentSuitData().dressUpData);
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+ if (_dressUpObjUI.dressUpObj.actionId > 0)
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+ {
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+ _dressUpObjUI.dressUpObj.CancelAction(true);
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+ }
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+ }
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+ if (headAniCfg != null && headAniCfg.faceId > 0)
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+ {
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+ //表情
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+ _dressUpObjUI.dressUpObj.AddOrRemove(headAniCfg.faceId, false);
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+ _dressUpObjUI.UpdateWrapper(_ui.m_dialogHead.m_compDressUp.m_holder);
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+ }
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+ }
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_wordTextField = _ui.m_dialogHead.m_txtContent;
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_arrow = _ui.m_dialogHead.m_iconNext;
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}
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