|  | @@ -50,32 +50,7 @@ namespace GFGGame
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				|  |  |                  _valueBarController = null;
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				|  |  |              }
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				|  |  |              SceneController.DestroyObjectFromView(_cardObj, _wrapper);
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				|  |  | -            _ui.m_loaBg.Dispose();
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				|  |  | -            _ui.m_comImgCard.m_ComCardImgRes.m_loaCard.Dispose();
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				|  |  | -            for (int i = 0; i < _comFosterBottom.m_listShowCard.numItems; i++)
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				|  |  | -            {
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				|  |  | -                _comFosterBottom.m_listShowCard.GetChildAt(i).asButton.GetChild("ComStarCard").asCom.GetChild("loaStarCard").asLoader.Dispose();
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				|  |  | -            }
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				|  |  | -            // for (int i = 0; i < _comFosterBottom.m_listStarConsume.numItems; i++)
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				|  |  | -            // {
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				|  |  | -            //     UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(i));
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				|  |  | -            //     listItem.m_loaItem.Dispose();
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				|  |  | -            //     UI_ComStarConsume.ProxyEnd();
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				|  |  | -            // }
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				|  |  | -            for (int i = 0; i < _comFosterBottom.m_listSkill.numItems; i++)
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				|  |  | -            {
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				|  |  | -                UI_ListSkillItem listItem = UI_ListSkillItem.Proxy(_comFosterBottom.m_listSkill.GetChildAt(i));
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				|  |  | -                listItem.m_comSkill.m_loaSkill.Dispose();
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				|  |  | -                UI_ListSkillItem.ProxyEnd();
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				|  |  | -            }
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				|  |  | -            // for (int i = 0; i < _comFosterBottom.m_listLvConsume.numItems; i++)
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				|  |  | -            // {
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				|  |  | -            //     UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i));
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				|  |  | -            //     listItem.m_loaItem.Dispose();
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				|  |  | -            //     UI_ComConsume.ProxyEnd();
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				|  |  | -            // }
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				|  |  | -            //  _comFosterBottom.m_listLvConsume
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				|  |  | -            //   UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
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				|  |  | +
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				|  |  |              if (_ui != null)
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				|  |  |              {
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				|  |  |                  _ui.Dispose();
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				|  | @@ -198,9 +173,7 @@ namespace GFGGame
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				|  |  |              string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
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				|  |  |              if (Versions.Contains(resPath))
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				|  |  |              {
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				|  |  | -                _cardObj = DressUpUtil.CreateAnimationObj(resPath);
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				|  |  |                  SceneController.AddObjectToView(_cardObj, _wrapper, _ui.m_comCard.m_comCardHolder.m_holder, resPath, out _cardObj, out _wrapper);
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				|  |  | -
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				|  |  |              }
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				|  |  |  
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				|  |  |              if (_cardObj != null)
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