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				@@ -8,17 +8,17 @@ namespace UI.LuckyBox 
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				     { 
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				         public GComponent target; 
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				         public GLoader m_loaBg; 
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				-        public GComponent m_item0; 
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				-        public GComponent m_item1; 
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				-        public GComponent m_item2; 
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				-        public GComponent m_item3; 
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				-        public GComponent m_item4; 
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				-        public GComponent m_item5; 
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				-        public GComponent m_item6; 
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				-        public GComponent m_item7; 
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				-        public GComponent m_item8; 
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				-        public GComponent m_item9; 
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				-        public GComponent m_itemOne; 
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				+        public UI_LuckyBoxBonusItem m_item0; 
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				+        public UI_LuckyBoxBonusItem m_item1; 
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				+        public UI_LuckyBoxBonusItem m_item2; 
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				+        public UI_LuckyBoxBonusItem m_item3; 
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				+        public UI_LuckyBoxBonusItem m_item4; 
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				+        public UI_LuckyBoxBonusItem m_item5; 
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				+        public UI_LuckyBoxBonusItem m_item6; 
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				+        public UI_LuckyBoxBonusItem m_item7; 
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				+        public UI_LuckyBoxBonusItem m_item8; 
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				+        public UI_LuckyBoxBonusItem m_item9; 
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				+        public UI_LuckyBoxBonusItem m_itemOne; 
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				         public const string URL = "ui://drx9d1usfka7a"; 
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				         public const string PACKAGE_NAME = "LuckyBox"; 
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				         public const string RES_NAME = "LuckBoxBonusUI"; 
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				@@ -67,31 +67,42 @@ namespace UI.LuckyBox 
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				         private void Init(GComponent comp) 
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				         { 
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				             m_loaBg = (GLoader)comp.GetChild("loaBg"); 
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				-            m_item0 = (GComponent)comp.GetChild("item0"); 
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				-            m_item1 = (GComponent)comp.GetChild("item1"); 
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				-            m_item2 = (GComponent)comp.GetChild("item2"); 
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				-            m_item3 = (GComponent)comp.GetChild("item3"); 
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				-            m_item4 = (GComponent)comp.GetChild("item4"); 
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				-            m_item5 = (GComponent)comp.GetChild("item5"); 
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				-            m_item6 = (GComponent)comp.GetChild("item6"); 
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				-            m_item7 = (GComponent)comp.GetChild("item7"); 
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				-            m_item8 = (GComponent)comp.GetChild("item8"); 
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				-            m_item9 = (GComponent)comp.GetChild("item9"); 
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				-            m_itemOne = (GComponent)comp.GetChild("itemOne"); 
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				+            m_item0 = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("item0")); 
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				+            m_item1 = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("item1")); 
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				+            m_item2 = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("item2")); 
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				+            m_item3 = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("item3")); 
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				+            m_item4 = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("item4")); 
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				+            m_item5 = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("item5")); 
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				+            m_item6 = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("item6")); 
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				+            m_item7 = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("item7")); 
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				+            m_item8 = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("item8")); 
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				+            m_item9 = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("item9")); 
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				+            m_itemOne = (UI_LuckyBoxBonusItem)UI_LuckyBoxBonusItem.Create(comp.GetChild("itemOne")); 
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				         } 
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				         public void Dispose(bool disposeTarget = false) 
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				         { 
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				             m_loaBg = null; 
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				+            m_item0.Dispose(); 
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				             m_item0 = null; 
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				+            m_item1.Dispose(); 
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				             m_item1 = null; 
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				+            m_item2.Dispose(); 
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				             m_item2 = null; 
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				+            m_item3.Dispose(); 
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				             m_item3 = null; 
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				+            m_item4.Dispose(); 
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				             m_item4 = null; 
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				+            m_item5.Dispose(); 
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				             m_item5 = null; 
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				+            m_item6.Dispose(); 
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				             m_item6 = null; 
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				+            m_item7.Dispose(); 
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				             m_item7 = null; 
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				+            m_item8.Dispose(); 
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				             m_item8 = null; 
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				+            m_item9.Dispose(); 
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				             m_item9 = null; 
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				+            m_itemOne.Dispose(); 
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				             m_itemOne = null; 
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				             if(disposeTarget && target != null) 
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				             { 
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