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				@@ -119,6 +119,7 @@ namespace GFGGame 
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				             _ui.m_partsList.target.x = _ui.target.width; 
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				             _ui.m_partsList2.target.x = _ui.target.width; 
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				             this.showListType1(); 
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				+ 
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				             if (_sceneObject == null) 
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				             { 
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				                 _sceneObject = GameObject.Instantiate(_scenePrefab); 
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				@@ -324,6 +325,7 @@ namespace GFGGame 
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				                 if (_currentList2 != null) 
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				                 { 
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				                     this.showListType2(); 
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				+                    // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems; 
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				                 } 
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				                 else 
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				                 { 
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				@@ -336,6 +338,8 @@ namespace GFGGame 
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				                 this.showListType1(); 
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				                 this.hideListType2(); 
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				             } 
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				+            // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems; 
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				+            // this.ShowSubList(); 
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				         } 
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				         private void OnClickBtnDelete() 
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				@@ -387,11 +391,16 @@ namespace GFGGame 
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				                 _ui.m_comListType1.m_listType.height = maxHeight; 
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				             } 
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				         } 
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				- 
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				+        // private void ShowSubList() 
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				+        // { 
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				+        //     _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems; 
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				+        //     _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems; 
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				+        // } 
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				         private void showListType1() 
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				         { 
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				             _currentList2 = null; 
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				             currentListType = DressUpListType.List1; 
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				+            _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length; 
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				             GTween.To(_ui.target.width, listType1X, 0.5f) 
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				                 .SetTarget(_ui.m_comListType1.target) 
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				                 .OnUpdate((GTweener t) => 
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				@@ -540,7 +549,7 @@ namespace GFGGame 
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				                     _ui.m_partsList2.target.x = t.value.x; 
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				                 }); 
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				         } 
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				-        /********************************************************************************************************************************************/ 
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				+        /****************************************************************************************************************************/ 
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				         private void ListType1Item(int index, GObject item) 
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				         { 
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				             UI_TypeItem typeItem = UI_TypeItem.Proxy(item); 
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				@@ -585,7 +594,7 @@ namespace GFGGame 
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				                 listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity; 
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				                 listItem.m_ScoreType.visible = false; 
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				- 
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				+                listItem.m_imgNew.visible = false; 
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				             } 
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				             else 
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				             { 
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