|  | @@ -71,7 +71,7 @@ namespace GFGGame
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				|  |  |              item.m_listReward.data = index;
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				|  |  |              item.m_listReward.itemRenderer = RenderListRewardItem;
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				|  |  |              item.m_listReward.numItems = cfg.itemsArr.Length;
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				|  |  | -            item.m_listReward.SetScale(0.6f, 0.6f);
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				|  |  | +            // item.m_listReward.SetScale(0.6f, 0.6f);
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				|  |  |  
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				|  |  |              UI_ListRewardItem.ProxyEnd();
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				|  |  |          }
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				|  | @@ -87,7 +87,8 @@ namespace GFGGame
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				|  |  |              }
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				|  |  |              (obj.data as ItemView).SetData(reward);
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				|  |  |              (obj.data as ItemView).GrpGotVisible = StudioDataManager.Instance.GetFilingRewardStateByIndex(StudioDataManager.Instance.filingChapterId, rewardIndex) == ConstBonusStatus.GOT ? true : false;
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				|  |  | -
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				|  |  | +            (obj.data as ItemView).SetComItemScale = 0.6f;
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				|  |  | +            (obj.data as ItemView).SetTxtCountPos(175, 135);
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				|  |  |              UI_ComItem.ClearProxy();
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				|  |  |          }
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				|  |  |  
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