|
@@ -71,7 +71,7 @@ namespace GFGGame
|
|
item.m_listReward.data = index;
|
|
item.m_listReward.data = index;
|
|
item.m_listReward.itemRenderer = RenderListRewardItem;
|
|
item.m_listReward.itemRenderer = RenderListRewardItem;
|
|
item.m_listReward.numItems = cfg.itemsArr.Length;
|
|
item.m_listReward.numItems = cfg.itemsArr.Length;
|
|
- item.m_listReward.SetScale(0.6f, 0.6f);
|
|
|
|
|
|
+ // item.m_listReward.SetScale(0.6f, 0.6f);
|
|
|
|
|
|
UI_ListRewardItem.ProxyEnd();
|
|
UI_ListRewardItem.ProxyEnd();
|
|
}
|
|
}
|
|
@@ -87,7 +87,8 @@ namespace GFGGame
|
|
}
|
|
}
|
|
(obj.data as ItemView).SetData(reward);
|
|
(obj.data as ItemView).SetData(reward);
|
|
(obj.data as ItemView).GrpGotVisible = StudioDataManager.Instance.GetFilingRewardStateByIndex(StudioDataManager.Instance.filingChapterId, rewardIndex) == ConstBonusStatus.GOT ? true : false;
|
|
(obj.data as ItemView).GrpGotVisible = StudioDataManager.Instance.GetFilingRewardStateByIndex(StudioDataManager.Instance.filingChapterId, rewardIndex) == ConstBonusStatus.GOT ? true : false;
|
|
-
|
|
|
|
|
|
+ (obj.data as ItemView).SetComItemScale = 0.6f;
|
|
|
|
+ (obj.data as ItemView).SetTxtCountPos(175, 135);
|
|
UI_ComItem.ClearProxy();
|
|
UI_ComItem.ClearProxy();
|
|
}
|
|
}
|
|
|
|
|