Browse Source

查阅建档

zhaoyang 2 years ago
parent
commit
54e7af8388

+ 1 - 1
FGUIProject/assets/Studio/components/ListRewardItem.xml

@@ -3,7 +3,7 @@
   <displayList>
     <image id="n4_orst" name="n4" src="orst23" fileName="images/pfjl_xiaodik.png" xy="0,0"/>
     <text id="n2_rqo4" name="txtDesc" xy="67,49" size="296,49" fontSize="36" color="#7d6446" text="总评分达到99999"/>
-    <list id="n3_rqo4" name="listReward" xy="343,-39" pivot="1,0.5" size="523,229" layout="row" colGap="40" defaultItem="ui://eg2y0ldpj48o98" align="right">
+    <list id="n3_rqo4" name="listReward" xy="343,-39" pivot="1,0.5" size="523,229" layout="row" colGap="-60" defaultItem="ui://eg2y0ldpj48o98" align="right">
       <item/>
       <item/>
     </list>

+ 3 - 2
GameClient/Assets/Game/HotUpdate/Views/Studio/StudioFilingRewardView.cs

@@ -71,7 +71,7 @@ namespace GFGGame
             item.m_listReward.data = index;
             item.m_listReward.itemRenderer = RenderListRewardItem;
             item.m_listReward.numItems = cfg.itemsArr.Length;
-            item.m_listReward.SetScale(0.6f, 0.6f);
+            // item.m_listReward.SetScale(0.6f, 0.6f);
 
             UI_ListRewardItem.ProxyEnd();
         }
@@ -87,7 +87,8 @@ namespace GFGGame
             }
             (obj.data as ItemView).SetData(reward);
             (obj.data as ItemView).GrpGotVisible = StudioDataManager.Instance.GetFilingRewardStateByIndex(StudioDataManager.Instance.filingChapterId, rewardIndex) == ConstBonusStatus.GOT ? true : false;
-
+            (obj.data as ItemView).SetComItemScale = 0.6f;
+            (obj.data as ItemView).SetTxtCountPos(175, 135);
             UI_ComItem.ClearProxy();
         }
 

BIN
GameClient/Assets/ResIn/UI/Studio/Studio_fui.bytes