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@@ -18,15 +18,15 @@ namespace GFGGame
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public class BlindBoxView : BaseWindow
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{
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private UI_BlindBoxUI _ui;
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- private EffectUI _effectUI1;
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+ //private EffectUI _effectUI1;
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private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
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private ItemCfg itemcfg;
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private int listIndex = 0;
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BlindBoxCfg blindBoxCfg = BlindBoxCfgArray.Instance.GetCfg(2);
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public override void Dispose()
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{
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- EffectUIPool.Recycle(_effectUI1);
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- _effectUI1 = null;
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+ // EffectUIPool.Recycle(_effectUI1);
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+ // _effectUI1 = null;
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foreach (var v in _effectUIDic)
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{
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EffectUIPool.Recycle(v.Value);
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@@ -67,7 +67,7 @@ namespace GFGGame
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_ui.m_buyBtn.m_num.text = blindBoxCfg.CostIDNumArr[1].ToString();
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_ui.m_boxList.itemRenderer = RenderBoxList;
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- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_effect, "ui_Activity", "WSJ_UI_DX/WSJ_UI_DX");
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+ //_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_effect, "ui_Activity", "WSJ_UI_DX/WSJ_UI_DX");
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}
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protected override void OnShown()
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@@ -173,7 +173,7 @@ namespace GFGGame
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private async void ReqBuyAll()
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{
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bool result;
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- result = await LuckyBoxSProxy.ReqGetBlindBox(1, 6);
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+ result = await LuckyBoxSProxy.ReqGetBlindBox(2, 6);
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if (result)
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{
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UpdateAllBoxAni();
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@@ -183,7 +183,7 @@ namespace GFGGame
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private async void ReqBuyOne()
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{
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bool result;
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- result = await LuckyBoxSProxy.ReqGetBlindBox(1, 1);
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+ result = await LuckyBoxSProxy.ReqGetBlindBox(2, 1);
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if (result)
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{
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UI_boxItem listItem = UI_boxItem.Proxy(_ui.m_boxList.GetChildAt(listIndex));
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